Discover how easy it is to create and customise a Series 40 web app from your website content and social media feeds, with Xpress Web App Builder 1.0.
This video guides you through choosing a template to layout your app, adding content from your website or social media accounts – such as Twitter and YouTube – then enhancing your app with ads or maps or features for the user to make a call or send an SMS message. Then, after finalising the app’s content, downloading the source code (to edit in Nokia Web Tools) getting a URL to preview it your Series 40 phone, and submitting it to Nokia Publish to start the process of publication on Nokia Store.
Movie Reviews is a Series 40 Web app which features latest movies, shows details (release date, cast, synopsis) and reviews for the selected movies, and also allows users to search for other movies from the Rotten Tomatoes movie database. This article illustrates how the app is constructed.
As of now, the Movie Reviews application uses several attributes provided by the Rotten Tomatoes API. The author has future plans to add more attributes and make the user interface richer. To track the progress of the project please check the project at http://projects.developer.nokia.com/MovieReviews.
This webinar gives you an in-depth look at strategies for persistent storage in Series 40 Java™ apps. We look at two options, MIDP 2 RecordStore and the FileConnection API. RecordStore is part of the Java ME Record Management System (RMS).
Java expert Michael Samarin of Futurice gives you an overview of usage scenarios, including state preservation between user sessions, local storage of configuration data, and other ways to use local storage to make your apps more compelling. In the coding demonstration, Michael illustrates data-caching strategies using RecordStore for network-based applications and games.
Here at Nokia, we like to be on the leading edge, and we have for you what we believe is a phone manufacturer first – providing the mechanical drawings for a phone’s back shell so you can make modifications or accessories to print out on your 3D printer.
While the outside of the phone case can take almost any shape, limited only by your imagination, the inside is a bit trickier. You have to make sure there’s room for the battery, antennae, and other protuberances, as well as openings for buttons, speaker, microphone, etc. Not fun to figure out on your own, so we’ve taken the guesswork out of the equation for you.
Learn how to make real 3D games for Nokia Series 40 Asha phones by using modern implementations of Java™ ME APIs. Presenter Michael Samarin of Futurice outlines key aspects of the 3D-game-making process: planning and building of game levels; lighting and degree of realism; modelling tools vs. manual character creation; animations and behaviour of game objects; and balancing of memory management against texture detail.
You will learn game-interface strategies for options such as full-touch, touch and type, and keyboard-only. Michael shares tips that can help you optimise the performance of your games on various screen sizes and models of Series 40 phones. He concludes with an overview of 3D performance of Java ME technology on the latest Asha phones.
This article shows how to create a Lens application that applies different filters to the photos. These filters are programmed in High Level Shading Language (HLSL) and are executed on the GPU to take advantage of the new DirectX functionality introduced in Windows Phone 8.
This webinar covers processes involved in developing 2D and 3D games for full-touch Series 40 phones by using Nokia SDK 2.0 for Java™. Java expert Michael Samarin of Futurice introduces APIs of particular interest to game developers. In slides and coding demonstrations, he focuses on development techniques specific to games with no keyboard input. He demonstrates how to use gestures and sensors in your games to increase player engagement, and he details the relevant APIs. Finally, Michael discusses performance and memory considerations. Coding sessions use the Nokia IDE for Java and SDK emulator for demonstrating real code samples.
The Nokia Lumia 920 with Windows Phone 8 is setting the standard in smartphone-imaging technology. In this Lumia App Lab, you’ll learn about creating stunning imaging apps that use the advancements in the Lumia 920 and the potential of the new Microsoft Windows Phone 8.
You’ll learn how to capture superb images and video, control ISO and other parameters, perform multiframe image capture, get direct access to sensor data, and apply special effects. The Windows Phone 8 native camera app includes a feature called ‘lenses’ that makes it easy for users to apply the effects produced by your apps. The presentation explains how you make your apps part of this seamless user experience.
This article is a companion for the UX Checklist for Series 40 Full Touch webinars held in October and November 2012. It covers both sessions: 31st October 2012 and 1st November 2012.
This webinar provides pointers you can use to perform a basic user experience (UX) check of your Series 40 full-touch app, even if you have no formal experience in UX design. In it we review a list of some of the worst UX mistakes that we found in real-world app testing, and provide some specific solutions to these problems.