the demo does not delete iCoreTarget or iInterfaceSelector at all.
Type: Posts; User: blueshell; Keyword(s):
I have two problem
1st i use method same as http://www.developer.nokia.com/Community/Wiki/%E5%AA%92%E4%BD%93%E9%94%AE%E7%9A%84%E5%BA%94%E7%94%A8
to create a CRemConCoreApiTarget. but when i use...
do you mean that, the lib is using Qt API ? and no GOOM API for pure Symbian c++? so we must use the lib in pure Symbian c++ project.
but i compile a sis with this lib, GOOM event does not received...
but some game in X6 has 15 FPS or more.
I find that :
I create a project with empty opengl cycle.
if ever called glClear(GL_STENCIL_BUFFER_BIT)
FPS in C6-01 only has 15FPS, while remove...
I find another problem.
OpenGL Slideshow GOOM.zip include a sis file.
the sis file will not quit when camera started.
but when I build a new sis without any change , it will quit when camera...
and my project is not a QT project.
so symbianEventFilter is not suitable for me
OpenGL_Slideshow_GOOM.zip use a lib and an GOOM_Helper to use this dll
i tested that sample , it will not exit on camera started.
but there is only lib and .h , is there any source for studying?
I'v tried official example 'SimpleCube'. It has no texture , so it use almost no graphics memory, and it will quit when long press camera key.
notice , app get EEikCmdExit when camera start, so it...
I am sure only one instance of vibra in use. or else it will not vibra without TRAP when USB wire disconnected.
vineet.jain mentioned that KErrLocked may(should) be the USB wire/charger...
so dose it means that, if i do not use TRAP , the freeze will be expected?
if i dose not catch the error with exception handling, I should write as
if (UsbNotConnected()) StartVibraL;
thus my app will exit when long press camera key to start camera. (even my app is not running in Foreground)
so how can i deal with this problem?
does my app cost too much memory or vga-memory?
I got the error code -22 means KErrLocked.
what should I do then?
how could i catch the bug info?
expand the MACRO 'TRAP'?
RUsb need Network control capability.
so it is not suitable for me.
I add TRAP for the function. it not freeze again.
StartVibraL has 'L' at the end of the function name , so I think it is...
It can be quit using red key.
so it may be not freeze in logic , may be just freeze in opengl pipeline. or else opengl is running, but will not refresh the screen.
well. i wanna know if there is any API to check if data wire is connected.
i think it is freeze because it run in a CPeriodic callback for opengl draws.
i remove template Instance
class CHWRMVibraInstance : public Instance<CHWRMVibraInstance>
iVibra = CHWRMVibra::NewL();
document says that , if data wire connected , it will not vibrate.
but in my case , it cause freeze!!
is there any safe code to StartVibraL.
or is there any API to check whether data wire is...
I just draw a 640*360 image (create as 1024*512 for 2^n,but vertex point is 640,360)
in X6-00 it will lower than 10fps
where c6-01 is only about 15fps
can any one give me some advices?
Ok I will try it after meal.
My screen is 1280*800 so i am not notice the lower content in that page.
Thanks for your method to debug. :)
Thanks to everyone replied.
especially wizard_hu_ and symbianyucca.
const TUid KUidAurasBase in cpp files.
if you APP e.g A.sis use a error id e.g. 0x1000000A,
A.sis will run well in ...