DirectGraphics and drawString
I am trying to use drawString on a DirectGraphics FullCanvas, but it doesn't seem to support it. I have tried using the normal drawString
gHandle.drawString("foo", X, Y, Graphics.LEFT|Graphics.TOP);
but it just doesn't draw anything.
I am using an actual 7650 device, and don't have access to an emulator (I use a Mac.)
Thanks for any help
RE: DirectGraphics and drawString
I have not experienced any problems with Graphics.drawString in
any emulator. Just make sure the gHandle is a Graphics object and not a DirectGraphics object.