I am currently porting an application to Symbian^3. This application already runs successfully on IphoneOS, Android, WinCE, Windows, Linux, Linux embedded.
The application makes a very intensive usage of OpenGLES. I managed to compile it using WINSCW compiler for the simulator. But running it fails because of low GPU and RAM memory in the Epoc32 emulator. So here come my questions:
- Why is the emulator limited to maximum 128MB RAM size, when the Nokia N8 has 256 ? (and it is generally admitted that emulated versions of application consume more memory for debugging purposes)
- What is the emulator's GPU memory size ? Is it configurable ? I feel that the N8 will handle more GPU memory and extensions (especially PowerVR extensions) than the emulator.
What would it take to get an emulator that matches N8 capabilities ?