I have some strange problem on belle refresh with screen rotation in my Symbian C++ OpenGL applications.
If I am full screen it works nice except that the screen goes black for second or so. I have not bothered investigating that for now.
However if I'm not full screen and still using the status bar I do not get any render after screen rotation.
All I have is a black screen.
As a workaround I have to clean and re-create the EGL/GL environment to be able to get a render.
As anyone dealt with that before?