i want to make a tile based game and i want to put all my tiles int one png.
for drawing to screen i wantto get png's relatead area as byte array and draw screen with drawPixels method
Is there any suggestion how can i do it?
thanks for replys
i think i got it but i haven't tested it yet on the real device
i used setClip this is the easiest way i read a lot in the forum about drawPixels and setClip..
they say setClip is slow and i agree with them