Ringtone corrupts midi
I've pinpointed the cause of a midi problem I'm having...
Apparently, if you have a midi playing on the 6600 when a call
comes in, that midi can no longer be used in your application
until you restart it.
All I am doing is calling stop() on my player in hideNotify() but
it seems that the ringtone is started BEFORE the hideNotify()
is called so the midi gets messed up.
All the other games I have don't use real midi theme music
its always some crappy tones or nothing at all.
I was hoping someone reading this might have an app with midi
so they can test this issue on their 6600 and tell me I'm not
Thanks in advance!