CEikMenuBar::SetMenuTitleAr ray(...): Can you see what's wrong?
Can you see what's wrong here? After some research, decided to implement the dynamic menu as follows:
TInt aResourceId, CEikMenuBar* aMenuBar)
CEikMenuBarTitle* title = new (ELeave) CEikMenuBarTitle;
title->iData.iText = _L("hiphip");
CEikMenuBar::CTitleArray* titles = new (ELeave)
However, according to the debugger, my aMenuBar is not affected at all, when calling its SetMenuTitleArray(...). The menu stays as it was before this function was called. Heeelp! =:-)