Does DSA have bitblt like functions
When I was in PC games dev. Bitblt was faster then pixel by pixel drawing.
Here I got that if I will use DSA, I hv to use pixel by pixel drawing.
That's obviously slow then bitblt. But I read that DSA is faster etc.........
I'm bit confused about what to prefer, as DSA dont have bitblt ( block transfer ).
Why do you think it doesn't? In my docs (s60_2nd_fp2_sdk_ms_j) CDirectScreenAccess::Gc() returns pointer to CFbsBitGc, which does have BitBlt and everything.