I have a simple wav file. If I play it from an InputStream
created from a resource it works fine. If I play it from
an InputStream created from a ByteArrayInputStream
that contained the same data, it plays back garbled
(as if the gain were way, way too much).
This is being tested on a 6620. Any suggestions/workarounds/
I'm not using com.nokia.mid.sound.Sound, just the
standard MIDP 2.0 calls...