I have wrote an server program with c# which sending file over tcp/ip.
In emulator, my symbian program sending request to my server program.And then my server program begins to send 2-3kB sized frames to my emulator.When a frame has come to my symbian program, draw it to screen.
My problem is that:
Frame sending speed is a bit slowe.1-2 frame per second.This is on Adsl line speed.
In local speed is 2-3 frame per second.
(my packets size are 2560byte)
I have used sdk socket example.
//this is my recieving code
void CSocketsEngine::MiuoConvertComplete(TInt aError)
if( aError == KErrNone )
iContainer.DrawNow();//drawing recieved image
....//sending new request for new image
Adls speed 512kbit=52kB
my frame size is 3kB
In one second speed should be 52/3=27 frame
Also in local,speed should be much more.
What is the problem