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Jackson Feijó
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MobileMonday Italy: The User Applications
November 23, 2009
Rome
Nokia Developer Days in South Africa
December 01, 2009
Johannesburg, South Africa
Forum Nokia Developer Conference ’09, India
December 07, 2009
Bangalore, India
LeWeb
December 09, 2009
Paris
Web Runtime Coding With Aptana WRT Plug-in
December 09, 2009
9am New York | 2pm London | 4pm Helsinki

User Experience Evaluation Model
The Forum Nokia User Experience programme provides an evaluation service that evaluates a developer’s application from the user's point of view. The evaluation comprises multiple evaluation items described in this document. More information about the User Experience Programme can be found from the Forum Nokia website.

Series 40 UI Style Guide
Get an overview of the Series 40 user interface and learn its essential parts. This document is targeted for anybody who needs a general overview of UI design principles for designing well-integrated, consistent, and usable Series 40 mobile services and applications.

Java™ ME Developer's Library
Java™ ME Developer's Library is a complete resource package with introductory, getting started, tutorial, and API level information for developers wishing to use the S60 or the Series 40 platforms for developing mobile Java applications or services.
This library is available in HTML format online, as a stand-alone version, and as an Eclipse plug-in.

SNAP Mobile: Standard Game Requirements
This document contains the technical, usability, and publishing requirements for SNAP Mobile games. These requirements apply to developers who use the SNAP Mobile Client API to create SNAP Mobile games for mobile devices that support the Java™ Platform, Micro Edition (Java ME) technology. This document serves as a standard reference document for SNAP Mobile game compliance testing.

S60 Platform: Developers’ Introductory Guide
This version of S60 Platform: Developers’ Introductory Guide provides information about the platform through the initial release of S60 5th Edition. It describes the architecture of the S60 platform, provides an overview of the available runtime and content technologies, outlines the tools available for developers, and offers a guide to the support services provided by Forum Nokia.

The Value of Good Design
This article gives an explanation to what is good design and why it should be pursued in the first place. The article discusses the very core of design and the value that good design can bring to the end product. The article also takes a look into design today and tomorrow.

Getting Started with Mobile Design
This document provides an overview to different aspects of mobile designing, such as the mobile context, tools, and standards. The challenges of mobile design are discussed with guidance of how to overcome them.

MIDP: Scalable 2D Vector Graphics API Examples v1.1
These MIDP applications demonstrate the capabilities of the Scalable 2D Vector Graphics API (JSR-226) by several different scalable images and an animation. The Scalable 2D Vector Graphics API is currently supported by the Series 40 platform, from Series 40 3rd Edition, Feature Pack 1 onwards. It is also supported in S60 3rd Edition, Feature Pack 1.

MIDP: Scalable 2D Vector Graphics API Developer's Guide v1.1
This updated document describes the Scalable 2D Vector Graphics (JSR-226) API (M2G), which is the JSR-226 Java API for Scalable Vector Graphics (SVG) technology. The document demonstrates the capabilities of the API in creating scalable vector images and animation. The Scalable 2D Vector Graphics API is currently supported by the Series 40 platform, from Series 40 3rd Edition, Feature Pack 1 onwards. It is also supported in S60 3rd Edition, Feature Pack 1.

MIDP 2.0: LCDUI Example
This MIDP application demonstrates the capabilities of the JSR-118 MIDP 2.0 API's LCDUI component by creating an example MIDlet, which allows developers to see an implementation of a high-level API class (the Gauge class) and of a low-level implementation of the Canvas class. The MIDP 2.0 API is currently supported by the S60 platform, from S60 2nd Edition onwards and the Series 40 platform, from Series 40 2nd Edition onwards. This example is related to document "Creating applications using LCDUI", which can be found in Java™ ME Developer's Library.

A Game MIDlet Example Using The Nokia UI API: BlockGame
This design document describes the structure and logic of the BlockGame example MIDlet application. This example uses the Nokia UI API.