3D models to OGL ES
I have been playing for a while with 3D models to be rendered using OGL ES. However, most of that i was doing was basic models with out real texturung (what is usually used in detailed models). I was intending to write my own parser for md2 format but then i thought maybe i can raise the question here and see what is available.
so my questions are:
1- Are there any ready parsers to help impoting 3d models data to OGL ES (like ones for the formats obj, md2, md3, milkshape, 3DS MAX...)?
2- What is the easiest way to have a textured human-like model on the phone? what is the recommended one for animated models and for static ones? is it md2 and obj or are there any otehrs?
3- Is COLLADA and option for this? Is there a parser for that?
Re: 3D models to OGL ES
Some people export to an intermediate format (i.e. Collada) and then convert that to a properiety binary format (really binary is only feasible option for a commercial game). There is a Collada parser available [url]http://sourceforge.net/projects/collada-dom/[/url]
MD2 is probably a lot simpler to implement. I don't think OBJ supports skinned meshes. There's tonnes of others, FBX, .X, etc, but I don't know anything about them
Might want to ask on GameDev as well. Lots of 3d gurus hang out there