I am just wondering if it is possible to create a game that uses both standard Symbian bitmap graphics as well as OpenGL ES.
Basically I want to have a bitmap image as the "ground" with a number of 3d objects on it. I want to use a bitmap as the ground instead of a standard texture because I want to use the GetPixel method to determine if a player is on a track ( a black section of the bitmap).
Is this possible?
Thanks in advance,