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  1. Replies
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    Series 60 and fillTriangle - solved case

    Hi,
    I've found why fillTriangle from DirectGraphics doesn't work with series 60 phones (with FW > 3.12). If any x-coord is greater than screen width then this method fail. On my older 7650 all...
  2. Replies
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    5,170

    Optimizing drawing on 7650/3650

    Hi,
    I write an action game. I use Nokia 7650 for testing, and I don't know why my game runs so slow. How can I optimize graphics operations?
  3. Replies
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    5,831

    Series60 phones support this. I've checked it and...

    Series60 phones support this. I've checked it and I use it :)
  4. Replies
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    11,931

    I didn't use drawPixel, so i haven't check if...

    I didn't use drawPixel, so i haven't check if this method (0xF000) works. it works well with DirectUtils.createImage() to create transparent image on series 60. I use fillPolygon and it's drawing the...
  5. Replies
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    11,931

    Color is represented by 16 bits, so transparent...

    Color is represented by 16 bits, so transparent color in serie 60 is:
    0x0000F000. There is F, not 0. In series 60 value of full transparent alpha is F not 0.
  6. Thread: sprite mover

    by gediman
    Replies
    2
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    7,397

    try to use System.currentTimeMillis() and check...

    try to use System.currentTimeMillis() and check time while you repaint (if you use another thread to update) or simple - use timer. hmmm...but what do you want to do? an idea depends on expected...
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    nokia 3510i and FLIP_HORIZONTAL

    hi, I've got the problem caused probably by image manipulation. I use FLIP_HORIZONTAL image manipulation and sometimes (with some PNG files) VM crashes with message "heap corrupted" and sometimes it...
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