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    Re: Can't locate libraries

    It built successfully , finally.

    I 've reinstalled the OpenC plug-in for S60 and it 's fine. I have two SDKs installed (3rd Edition and 3rd Edition FP1), likely it wasn't installed for the former....
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    Re: Can't locate libraries

    Yeah, I know how to specify the platforms already. actually sometimes it does that when I have only WINSCW listed in my bld.inf, then if you perform build once again it doesn't :/.
    well, anyway...
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    Re: Can't locate libraries

    By the way, why does Carbide give me a warning "Cannot determine the version of RVCT compiler" when I'm building for WINSCW?
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    Re: Can't locate libraries

    well, actually the Just In time is unchecked in my emulator.

    I did copy the libs correctly I think.
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    Re: Can't locate libraries

    Mmm, I think you're right. I'm just very new to Symbian.

    And, in case you guys could help me, here's the problem I'm having with Edgelib currently:...
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    Re: Can't locate libraries

    Well, yeah I found out the libraries actually should be located in:
    C:\projects\Edge\lib\symbian-s60_e3rd-emu\
    in
    C:\Symbian\9.1\S60_3rd\Epoc32\release\winscw\udeb
    and...
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    Re: Can't locate libraries

    Okay, I fixed it. I've added those libraries to general libs list instead of the static ones, and placed them on top.

    Edit: no, I was wrong, now it says .dso files are missing, originally I...
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    Re: Can't locate libraries

    edge.lib is in C:\projects\Edge\lib\symbian-s60_e3rd
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    Re: Can't locate libraries

    yes, I have an SDK called Edgelib installed on my computer. the libraries are in one of the include paths I've added.
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    Can't locate libraries

    Hi, I'm trying to build a project for S60 3rd Edition, and I'm using a 3rd party SDK, I'm getting this error:
    http://i43.tinypic.com/kd4v9k.jpg

    Here're the additional libraries I've added:...
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    Re: Adding include paths to project

    Yeah, thanks.
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    Adding include paths to project

    Hi, I'm trying to build a project for S60 3rd Edition. and I'm using a third party SDK ( a 3d engine) as well.

    Here's a screenshot of an example build...
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    Re: Question about OpenGL ES on S60

    well, no I was basically asking if S60 platform has any interface to OpenGL ES, like M3G (JSR 184) on J2ME.

    oh well, found out a couple of engines already.
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    Question about OpenGL ES on S60 platform

    Hi, I've posted this on the general board but nobody replied.

    I have a question about 3D graphics on S60 platform.

    I don't quite understand how to use graphics (3d models and the such) created...
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    Question about OpenGL ES on S60

    Hi all.

    I have a question about 3D graphics on S60 platform.

    I don't quite understand how to use graphics (3d models and the such) created with 3d authoring tools in games on Symbian S60. Do I...
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    Re: Rotating sprites in J2ME

    yes I understand that, my first post was a bit poorly worded.


    anyway I see, I will take a look at other APIs.
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    Re: Rotating sprites in J2ME

    well, because I need a more complex rotation. setTransform only allows to turn the sprite on 90, 270 etc degrees.
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    Rotating sprites in J2ME

    Hello.

    Is there any way I can rotate a sprite aside from the Sprite class' function setTransform(int transform)? or using a separate sprite for each rotation position is the only way in MIDP?
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    Problem with transformation matrices

    Hi.

    I'm making a 3d game for J2ME, with 3d implementations sitting on Mascot and on JSR184.

    I'm trying to set my camera. for JSR184 I manually set the matrix and it works, but for Mascot I'm...
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    Re: Question about packages

    Hmm allright.

    Thank you guys.
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    Re: Question about packages

    packages of my own.

    Edit: but, they're implementations of my classes for M3G and Mascot platforms.
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    Question about packages

    Hi.

    I have two packages in my MIDP application, when performing build I comment one import and uncomment the second (to build for two different platforms).

    like this:

    import xxx.xxx.xxx.*;...
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    Re: Problem reading from the file

    Oh, well okay thank you. I actually didn't know I can't read it like I did with text.
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    Re: Problem reading from the file

    Well, I created it using my Notepad++.

    the file contains 100 rows and 100 columns of '1's. and it is encoded in UTF-8.

    Edit: how should I create it to be able reading '1's from it?
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    Re: Problem reading from the file

    No I 'm not getting an exception, my array is initialized with wrong numbers (ie '-17's) instead of '1's.

    and Main is my midlet, it does the same getResourceAsStream:

    public static...
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