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  1. Re: deallocate() and close() on 6230i crashes the phone

    Almost one year after I first posted this, I found myself having to work on the Nokia6230i again, and again I face the same problem.

    This time along, I realize that just omitting serviceRepaints()...
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    Re: "Invalid File" error during download

    I encounter this problem a few times already.

    A few check list that I can remember:

    1. Make sure the field list adhere to this format:
    [field-name]:[space][content]

    2. if you want to leave...
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    Re: 6630 Jerky Games

    The workaround is to run through the game(or the parts the require the most computing power) once using autopilot(AI), and disguise it as a loading screen :)

    My oh my, its year 2005 already and...
  4. Re: createImage(byte[],int,int) bug on Nokia 7650

    I know this is a post that is 2 years ago, but I believe many people are still working on 7650, can anyone verify that this is indeed a 7650 specific bug?
    I know this is a bug scarcely encountered...
  5. Re: deallocate() and close() on 6230i crashes the phone

    I have no idea why it worked for me.
    To make my phone crash during sound play I just had to change GameCanvas To Canvas! It's that simple.

    Good luck in searching for your solution, looks like...
  6. I'm not aware of any other solution as for now......

    I'm not aware of any other solution as for now... I'm doing porting work too, try to reason with your superiors to approve a change to Gamecanvas, theres not much code change needed.
  7. I used writing messages to RMS to debug this...

    I used writing messages to RMS to debug this problem, and found out prefetch() sometimes freezes the phone too. After a good few days of stripping down the code(and subsequently repatching), I found...
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    for wav/mp3 like sounds, you may use AMR

    for wav/mp3 like sounds, you may use AMR
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    You're talking about the OTT format, I remember...

    You're talking about the OTT format, I remember there's a pdf somewhere in this Forum Nokia addressing the formats(you need to dig deep), I believe you got those bytes using the Nokia Development...
  10. deallocate() and close() on 6230i crashes the phone

    I am aware that on the 6230i only one player can be in the prefetched state at a time, therefore, doing a deallocation is a MUST before playing another sound. However, calling either deallocate or...
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    disable the key tone under your profiles, other...

    disable the key tone under your profiles, other than that I don't think there is any other way for now.

    Jin Kai
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    to be honest i don't know what the byte code...

    to be honest i don't know what the byte code means too. But i think there are some documentations in the nokia forum site.

    However, if you know a bit of music theory, you can make music using XML...
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    could you paste your code here? or send it over...

    could you paste your code here? or send it over to killarkai@yahoo.com, just wanna double check. Maybe i need to upgrade the firmware...

    Thanks!
    Jin Kai
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    to make matters simpler, i tried Nokia's...

    to make matters simpler, i tried Nokia's blockgame and tone midlet on the 7650, and it still sounds pitifully soft, i couldn't hear it at all!
    and if i set gain to 255, (or anything other than the...
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    i used your method and managed to get my game to...

    i used your method and managed to get my game to pause, but what about that system error? do you have a way to solve that too?
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    You most likely will have this bug too

    I am using nokia 7650 on my tests, i'm not sure does it happen to other handsets, but you can try it out. What i'm sure is it DOES happen to the "Blockgame" that Nokia shared as code example.

    Here...
  17. same here... desperately need to get around this...

    same here... desperately need to get around this problem
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    series 60(Nokia 7650)'s sound capability

    I'm developing this game that utilizes Nokia's sound class. When testing i discovered that tones played in the emulator sound loud and clear, but when ported to the actual device(i used 7650) it...
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    series 60(Nokia 7650)'s sound capability

    I'm developing this game that utilizes Nokia's sound class. When testing i discovered that tones played in the emulator sound loud and clear, but when ported to the actual device(i used 7650) it...
  20. Thread: byte codes

    by killarkai
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    first question: hello i would like to write some...

    first question:
    hello i would like to write some tones using XML, i searched all over the net but couldn't find any, could someone direct me to a uesful link? Thank you

    second question:
    when...
  21. Thread: byte codes

    by killarkai
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    thanx

    thanx for your attention,

    where do i send the midi to?

    I found a way around the problem. First i convert the midi to XML (using NDS) , then i modify the XML using notepad, which is much more...
  22. Thread: byte codes

    by killarkai
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    6,484

    byte codes

    hello guys,

    The nokia development suide converter does quite a terrible job on converting midi to byte/OTA/Xhtml, normal tones become either too low or too high, or some short notes will be lost....
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    hmmmm

    the forum couldn't display spaces correctly let me rewrite how it appeared on the emulator and on the actual device
    Ignore the "|"'s that appear below i just want to align the text properly, just...
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    case solved!

    my problem is settled, and i found a bug in the series 60 emulator, well you judge if it is a bug.

    to see my problem clearer, i wrote a test program like this:
    ...
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    thanks a lot!

    thanks a lot shmoove as always you have been a great help!
    i will try to code once i go to work tomorrow!

    Jin Kai
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