×

Discussion Board

Search:

Type: Posts; User: zono666; Keyword(s):

Search: Search took 0.01 seconds.

  1. Replies
    10
    Views
    5,083

    It's a bug in the 6600 software and hopefully we...

    It's a bug in the 6600 software and hopefully we get a fix as soon as possible.
  2. Replies
    11
    Views
    7,348

    Hi, Where can I find all this information...

    Hi,

    Where can I find all this information about phone specs and which phones include the JSR-184 API?

    zono
  3. Replies
    5
    Views
    6,749

    I also use MIDP 2.0 Sprite Class, so there really...

    I also use MIDP 2.0 Sprite Class, so there really isn't any place to do my own optimization.

    Does anybody know if MIDP 2.0 Sprite and TiledLayer Classes perform better with images that have...
  4. Replies
    5
    Views
    6,749

    Thanks, Is this also true when using MIDP 2.0...

    Thanks,

    Is this also true when using MIDP 2.0 tiledLayer Class?
    Hopefully it is also optimized in this way, what do you think?

    And how big can the differences be? The game runs around 18 fps...
  5. Replies
    5
    Views
    6,749

    Tiles in 6600

    Hi,

    I'm making a tile based game for Nokia 6600 (MIDP 2.0) and have a question.
    Is there any "best" size for the tiles and sprites, or is 20x20 as good as 16x16, regarding performance?
    ...
  6. Replies
    10
    Views
    5,083

    Ok, if I use FullScreenMode (Canvas:...

    Ok, if I use FullScreenMode (Canvas: setFullScreenMode(true)) the buttons won't work, but they are displayed. In NormalMode everything works fine. Any way to get those buttons to work in FullScreen?
  7. Replies
    10
    Views
    5,083

    6660 and CommandListening

    6600 and commands
    In my main Midlet class I construct a command "play" like this:



    play = new Command("Play", Command.OK, 1);


    I create a MainScreen object which extends GameCanvas and...
  8. Replies
    2
    Views
    4,643

    old message, can't delete

    old message, can't delete
  9. Replies
    2
    Views
    4,643

    6600 and commands

    In my main Midlet class I construct a command "play" like this:



    play = new Command("Play", Command.OK, 1);


    I create a MainScreen object which extends GameCanvas and add the just created...
  10. Replies
    1
    Views
    4,301

    Discussion continues in J2ME general board.

    Discussion continues in J2ME general board.
  11. Replies
    3
    Views
    4,538

    Discussion continues in J2ME general board.

    Discussion continues in J2ME general board.
  12. Replies
    5
    Views
    4,329

    I solved it by removing the System.gc() command...

    I solved it by removing the System.gc() command from the main loop.

    zono
  13. Replies
    10
    Views
    6,672

    Method setFullScreenMode(boolean mode) in class...

    Method setFullScreenMode(boolean mode) in class Canvas.
  14. Replies
    3
    Views
    4,538

    6600 and low framerate

    I have created a game that uses Midp 2.0 and it works excellent on many different emulators. When I copied it to my new 6600 the framerate was horrible (5-6 fps). I reduced the game so that it only...
  15. Replies
    1
    Views
    4,301

    6600 and low framerate

    I have created a game that uses Midp 2.0 and it works excellent on many different emulators. When I copied it to my new 6600 the framerate was horrible (5-6 fps). I reduced the game so that it only...
  16. Replies
    5
    Views
    4,329

    6600 and low framerate

    I have created a game that uses Midp 2.0 and it works excellent on many different emulators. When I copied it to my new 6600 the framerate was horrible (5-6 fps). I reduced the game so that it only...
Results 1 to 16 of 16
×