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  1. JSR 226 compatible implementation for J2SE

    I have just started looking at the J2ME SVG API (JSR 226). I have worked with the TinyLine API beofre and I found it really useful to have a J2ME and a J2SE implementation available. Together with...
  2. Re: is it Possible to Resize a Picture in MIDP1 ?

    Probably a bit too late..

    But an obvious solution is to scale a source image vertically first by blitting only the required lines to a temporary image. Then doing the same horizontally.

    I use...
  3. add a 'command' for shutting down the server....

    add a 'command' for shutting down the server. inside this command on the server side you basically do a 'CActiveScheduler::Stop'. add another semaphore or use RThread::Logon if you have to wait until...
  4. i'm not sure if this is the problem here, but i...

    i'm not sure if this is the problem here, but i experienced the phones rebooting whenever some kind of resources are 'overused'.. for example.. when you are producing a too high load on the bluetooth...
  5. compatibility. well. you would get away with...

    compatibility. well. you would get away with something like:



    #if defined (__SYMBIAN32__)
    iSoundEngine->InitL( AppFullNameL() );
    #endif

    not nice, but would do the trick.
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    yes. possible. i'm using this in my...

    yes. possible. i'm using this in my multiplayerdll project without problems.. have a look at the sourcecode here: http://www.berlinfactor.com/Symbian.Section/MultiPlayerDll.html (browse through the...
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    yes. should be possible. java or c++? for some...

    yes. should be possible. java or c++? for some c++ code there's a nokia paper for game developers somewhere describing what to do.. and how to do it.. or have a look into the src/net/btng folder of...
  8. you have to call User::ResetInactivityTime()...

    you have to call User::ResetInactivityTime() every view seconds.. that will keep the backlight from turning off..

    tfdj
  9. ok.. after i wrote the previous post it appeared...

    ok.. after i wrote the previous post it appeared to me you're compiling the sound engine into a static library.. hey! that's what you said.. right.. sorry.. it's late..

    anyway, yes, in the static...
  10. hi! can you explain a bit more what the problem...

    hi! can you explain a bit more what the problem is? i don't see any problem.. :-)

    what i'm doing is something like this:



    if ( CEikonEnv::Static() != NULL && CEikonEnv::Static()->EikAppUi()...
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    i'm not exactly sure what you're looking for.....

    i'm not exactly sure what you're looking for.. (and not sure if you still need the info after nearly a month.. :-) but you could take a look at my soundengine stuff... it's a server, installing an...
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    i think the only option is rfcomm / serial...

    i think the only option is rfcomm / serial connection (uuid 0x1101). what i'm doing is this: i search for devices using a filter specifying the serial uuid.. after i found some devices (assuming one...
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    hi! did you try this stuff:...

    hi!

    did you try this stuff: http://www.berlinfactor.com/Symbian.Section/BluetoothGPS.html

    it has a few bugs left (especially when closing/disconnecting, i guess..), but it should at least...
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    not sure i understood this correctly: but...

    not sure i understood this correctly: but basically all you do is switch the "classic" roles of client and server.. that's it.. in the game you start the clients first.. after that you start the...
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    i don't know how "good" it is. but it works for...

    i don't know how "good" it is. but it works for me.. i'm using this code in my current game project:

    http://www.berlinfactor.com/Symbian.Section/MultiPlayerDll.html

    check out the src/net/btng...
  16. and i don't know what your question is.. :-) ...

    and i don't know what your question is.. :-)

    honestly, i have no clue about the channels/port thing.. i never used it.. i never needed it.. why do you need it?

    to put it another way: your last...
  17. i'm not a c++ expert.. i guess it has something...

    i'm not a c++ expert.. i guess it has something to do with overloading of the [] operator.. does it? :-\

    in your case i think the const/non-const is the problem.. or not the problem.. if you...
  18. i'm not 100% sure about this, but wouldn't you...

    i'm not 100% sure about this, but wouldn't you have to "dereference" the sockAddrArray before accesing it? it's a pointer(!) to a CArray, right?

    funny thing is: i think i never used a CArray...
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    hi advo! i just looked into removing all...

    hi advo!

    i just looked into removing all dependencies to my EssentialsDll from the BtTest example application. i've prepared a new BtTest without tcp/ip. grab it from here:...
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    my guess: he's talking about two active objects...

    my guess: he's talking about two active objects on each side. because you need one to handle the receiving and another one to handle the sending..

    because in general you always have to be...
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    simple :) examples of how to do bluetooth/tcp-ip...

    simple :) examples of how to do bluetooth/tcp-ip networking:
    http://www.berlinfactor.com/Symbian.Section/BtTest.html
    http://www.berlinfactor.com/Symbian.Section/RetroBlasterBt.html...
  22. i fixed the download link. but the bluetooth...

    i fixed the download link. but the bluetooth stuff is contained in the BtTest.zip in the src/net/bt folder.

    i am, however, not doing anything in parallel. because only the client is "discovering"...
  23. maybe the engine-related stuff (check out the...

    maybe the engine-related stuff (check out the src/engine folder, especially the src/engine/Engine.cpp and src/engine/DirectScreen.cpp classes) of my game example application are of help to you:...
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    hi alex! i still didn't find the time to...

    hi alex!

    i still didn't find the time to release the promised update to IntensiBlast. however, i just released the networking layer of it as a bluetooth test application at...
  25. you might be interested in this, too:...

    you might be interested in this, too: http://www.berlinfactor.com/Symbian.Section/BtTest.html

    it should do multiple connections.. however, i tested this with two phones only, for now, because i...
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