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  1. Thanks a lot. It helps me to solve a lot of...

    Thanks a lot. It helps me to solve a lot of problem.
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    try to comment the the 2nd line: g.fillRect(0,...

    try to comment the the 2nd line:
    g.fillRect(0, 0, canvas0.getWidth(), canvas0.getHeight());

    and replace it with the actual size of the screen
    g.fillRect(0,0,176,208);

    Let see whether it...
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    Bluetooth connection

    Can anyone tell me could I called Connector.open( url ) after the corresponding url is made connected?
    I am working on bluetooth (jsr82) connection and would like the server to allow multiple...
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    Just a little sharing. If I get the wrong thing,...

    Just a little sharing. If I get the wrong thing, just tell me.

    Once I created a thread in the canvas, the game can be resume.
    I have to deal with the startapp() in midlet carefully. Make sure I...
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    Just a little sharing. If I get the wrong thing,...

    Just a little sharing. If I get the wrong thing, just tell me.

    Once I created a thread in the canvas, the game can be resume.
    I have to deal with the startapps() in midlet carefully. Make sure I...
  6. the note resolution should better be in the 32nd....

    the note resolution should better be in the 32nd.
    If the notes are not being aligned on the 1/32 of a bar, the notes may missing or shifted.

    Also, there is sometimes a note will change to pause...
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    Thanks all who read this thread and specially...

    Thanks all who read this thread and specially sam.hendley.

    Finally, I have fixed my problem.

    1. Create A thread for my canvas and start it.
    2. Keep what the usual way that callserially work....
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    Thanks sam.hendley. I have tried to add run...

    Thanks sam.hendley.

    I have tried to add run and callserially in hidenotify and shownotify but it doesn't work.

    In fact, I have tried to call a dead loop while(true){} in the hidenotify, but the...
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    Thanks sam.hendley. After I used callserially,...

    Thanks sam.hendley.

    After I used callserially, I don't have thread in my game anymore.
    Is this a bad habit ?
    Or is this the reason that make my programme can't run it again ?

    I have tried to...
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    doctordwarf, I am trying to use callserially...

    doctordwarf,

    I am trying to use callserially instead of using threads. I found that after I press the menu button in N-gage or N-gage QD, I can't resume to the programme. This situation does not...
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    Thanks you all. I guessed I am the only stupid...

    Thanks you all. I guessed I am the only stupid guy who can't fix out this problem. Now it seems it may be the problem of Nokia Phone. HeHE!
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    About clipping Image

    When I open some png files in JAR, I found that the png files in those games that produced by gameloft use a lot of clipping.

    Their character is separated into many parts. Some of them are even...
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    To winwood, Do you mean playing tone in series...

    To winwood,

    Do you mean playing tone in series 40 ?
    But tone isn't the same with midi. tone doesn't support polyphonic and different midi instrument.

    Do you have any way to play midi in java...
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    sorry! It seems impossible to play midi in s40.

    sorry! It seems impossible to play midi in s40.
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    output byte by byte means just read in the wav...

    output byte by byte means just read in the wav file as binary format and then output them in byte.
    Just like (byte)0xff,(byte)0x8f.....

    In fact, that's not OTT format.
    In the format that you...
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    To mkrainov : It is possible. Just simply read...

    To mkrainov :
    It is possible. Just simply read the wave file and output them byte by byte. Find the device which support nokiaUI with wave format. Just create a player like creating a ott player...
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    Well, here is what I guess for your situation. ...

    Well, here is what I guess for your situation.

    The first time you call the player, it works fine since it is just realized.
    After playing the sound, the player is left at the end of the media....
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    Thank you. I just want to play different sounds...

    Thank you. I just want to play different sounds but only one at the time.
    I find that if I have a sound, no matter wave or midi, start playing it in frequent, not every time I call it can play. The...
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    Well, there seems no method to make new...

    Well, there seems no method to make new Sound(...) not block. I have tried in many ways, even the new Sound(...) is called in a thread which will be created when a boolean flag is true. The block...
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    I'm also working on the synchronization problem. ...

    I'm also working on the synchronization problem.
    It seems that in Nokia phone, closing the player takes time.
    I tried to use a thread to minimize the effect of close player, but it seems doesn't...
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    For Nokia, please close the player before you...

    For Nokia, please close the player before you play another sound.
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    Thanks a lot doctordwarf. It really works. ...

    Thanks a lot doctordwarf.
    It really works.
    Thanks again.
    Thanks *1000000
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    Thanks shmoove and doctordwarf. I have seen...

    Thanks shmoove and doctordwarf.

    I have seen doctordwarf code and what I miss is exactly what shmoove said. I put getPixel using integer array but my phone support 444 only.

    One more question,...
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    Thanks. I have tried the...

    Thanks.

    I have tried the getNativePixelFormat() method already.
    What I did is draw an Image on the screen. getPixel using the native format. Then the IllegalArgumentException occured again.
    ...
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    DrawPixel Problem

    What's the format type support in drawPixel ?
    I tried "TYPE_INT_8888_ARGB ", "TYPE_INT_888_RGB ","TYPE_USHORT_444_RGB ","TYPE_USHORT_4444_ARGB ".

    All of them have the following exception....
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