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  1. Hi Doctordwarf, the project is over now. We got...

    Hi Doctordwarf, the project is over now. We got a second opinion from an independent consultant on the problem, and he concurred that there is a bug in at least the open and seek methods which leaks...
  2. re: tones I was under the impression that new...

    re: tones I was under the impression that new Sound(int a, int b) didn't work as expected.
  3. Canonical list of Nokia 7650 bugs (2003-07-28)

    Hello all,

    I'm trying to track down a crash on my 7650 game which happens only after about 20-25 minutes of play :-/ I used to see an OutOfMemory exception, but not I get KERN_EXEC 3, hooray.
    ...
  4. Seeking through a large file reliably: what resource limits to watch for?

    Hi there,

    It seems the JAR (zip) file format is horrendously inefficient-- there's a cataloguing overhead of 80-200 bytes per file included in the JAR on top of the compressed size of the data. ...
  5. KERN-EXEC 3 when launching midlet on 7650 firmware 4.46

    Hello, another day, another 7650 Java platform bug :-)

    Basically we're trying to shave a few K from our jar and I noticed that using jarring a single file containing all our game...
  6. New version of the SDK, new bugs!

    Well the just-released new version of the SDK fixed the above problem, but now there appears to be a bug in the new bundled Series 60 emulator: it throws IllegalArgumentException where I try to call...
  7. Series 60 Concept Emulator (SDK Beta 0.2 Linux) not working

    Hello, it worked yesterday but not today. When launching it, both from my build script and from the NDS Java front-end, I get the following output, suggesting a bug in the program (binding to a port...
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    Any success with this problem?

    Having the same problem, has anyone got a useful workaround? Or is the only workaround not to use Display.setCurrent? (sigh)

    If anyone from Nokia is reading, I'd really rather poke my eyes out...
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    Additional

    My upgrade was to 4.46 which seems to have the same probs as 4.39.
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    Broken here too

    I am developing a game in co-ordination with a graphics team down in London: they bought a phone with a 4.39 firmware and reported quite a few J2ME differences which I couldn't reproduced on my 3.16...
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    Testing strategy for Nokia 3410?

    Hi there,

    I'm in the final stages of testing a game targeted at the Nokia 3410 and was disappointed to find that we couldn't upload J2ME apps through a serial cable. The 3410_sdk.exe emulator...
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    Cheers

    Thanks, that saves a few test runs :-) I can't believe I'm having to spend extra time chopping images into smaller pieces during the build and then reassembling them at the other end, mutter mutter,...
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    Same here: my image is 468x7

    Yes I'm having the same problem with the 3410 emulator. If I reduce the image to 234x14 (half the width, double the height, SAME QUANTITY OF PIXEL DATA!) my image loads fine. This is pretty...
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    Dummy return value fixed it

    Changing the signature of makeStop to return an int and making it print the return value in this instance had the desired effect. This is crazy, any idea why it happens?
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    Bug in 3410 KVM (emulator) ?

    Okay, I know screaming "it's can't be my code that's wrong" usually comes before a fall, but... I've run into a completely inexplicable situation while testing on the 3410 emulator 3410_sdk.exe. And...
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    Differences between emulators & phones

    Hi there;

    I'm trying to work out how best to debug a problem where the Nokia-supplied emulators behave differently to the real phones. I'm trying to show a game to a client for testing which has...
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    Getting a backtrace from the emulator?

    Hi there; I'm developing a MIDP application initially with the Series 30/40 emulators and have a pretty basic question which I can't find covered anywyere-- when the inevitable NullPointerException...
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