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  1. Replies
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    Nice! It works, in a way ;=) I'm *really*...

    Nice! It works, in a way ;=)
    I'm *really* confused as to what is going on here;

    When I substituted
    ....iDirectScreenAccess->ScreenDevice()->Update();
    with
    ...TRawEvent redraw;...
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    well, drawing to an intermediate bitmap does...

    well, drawing to an intermediate bitmap does work, but it wastes alot of cpu and so, it is subobtimal..
    Here some citations from other posts in this forum that I have saved, I think they both are...
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    Mem::Fill fills the destination with the value of...

    Mem::Fill fills the destination with the value of the single BYTE passed to it.

    4096 colours are two bytes.

    So, firstly, you should be getting the wrong colour, and, you should only get 25...
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    7,592

    install the vc6 wizard, it is included deep...

    install the vc6 wizard, it is included deep inside the sdk filetree, (search for avkon*.awx)
    It will then create all you need, much easier than doing it by hand.

    Mind you, if you add files to the...
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    clarification

    Just to add information to my previous question;

    I do call

    iDirectScreenAccess->ScreenDevice()->Update();

    after I've filled in the screenbuffer.
    So, obviously there is some other way I...
  6. Replies
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    see iDirectScreenAccess, or do a search for...

    see iDirectScreenAccess, or do a search for ScreenInfo in the forum.
    A word of warning though, I have followed these advices and are having problems with the code when run on the actual device....
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    I used this example code to get direct...

    I used this example code to get direct framebuffer access, and it works correctly on the emulator but the screen does not update when run on the device.
    So, how do I know that the program is...
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    exception at program startup... Help!

    All of a sudden, after several hours of work, the application crashes on startup in the WINS emulator. The stacktrace suggests that the error lies within the emulator (hence the lack of debugging...
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    yes I know, but that is exactly what the...

    yes I know, but that is exactly what the auto_ptr<> construct is for.

    However, I realise that Epoc is based on C++ v2 (1992) and that auto_ptr was first introduced in v3 (1999, the ISO standard)....
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    Class destructors ARE called when an exception...

    Class destructors ARE called when an exception occurs, for stack based objects.

    C++ offers a auto_ptr<> construct that is meant to be used for heap-based objects, so their destructors are also...
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    C++ is abused by symbian

    Could someone PLEASE explain why we need the cleanupstack?
    Reading through "Object lifetimes and cleanup" in the SDK documentation made me think:
    The guy who wrote that does not know how C++ works,...
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