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  1. Error when getting user defined properties (getAppProperty) Nokia 6260

    When trying to get an user defined property I always get null back even though the property is in the jad file.

    There is no problem running the emulators, but when transfering the program to 6260...
  2. Series 40

    I have not transfered the app to the phone in its present state. Iam running 2 emulators: Nokia 7210 MIDP SDK 1.0 and Series 40 Concept Beta 0.3. The 7210 emu works fine with memory limitation issues...
  3. Heap Mem Problem?

    I tried creating the image in the line above the return statement,
    no difference. If I just return the mutable image everything works fine....

    So the only reasonable explanation for this...
  4. Create imutable image from mutable causes Exception

    I get Null Pointer Exception every time I try to create an imutable image from a mutable image. Nothing seams to be null, but I get Null pointer exception anyway!

    System.out.println("getTileImage...
  5. > Can the sprite be deleted at all? Exactly...

    > Can the sprite be deleted at all?

    Exactly what do you want to do?
    Do you want to make part of your image transparent?
    Do you want to repaint the background at the place of your sprite?

    >...
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    No scaling

    There is now way to scale your map so you need at least one world map small and one large. Then it should be quite easy to center the screen on a country (on the large map) with clipping.

    I would...
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    RecordStore

    If you capture images in a MIDlet you only have access to RecordStores for your MIDlet. You can't write to native file system for security reasons.
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    WTK

    What's wrong with just using Wireless Toolkit? If you are a beginner it would be the most simple thing to do. Just place the Nokia Emulators (Like the one for 3510i) in the wtklib\devices directory...
  9. shmoove

    Do you remember how many bytes the RecordStore headers were?
  10. Screen size etc

    You can find out if a phone is Java enabled by looking at
    the Device Specification for each phone your intrested in, there's
    a link a the forum.nokia.com start page.

    Screen sizes are (to my...
  11. If you don't use any images, its possible to...

    If you don't use any images, its possible to scale your game
    width getHeight() and getWidth(), Once you start using images
    its another story (since you can't scale images). I usally do
    all paint...
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    If you paint your text in a canvas (using...

    If you paint your text in a canvas (using gc.drawString()), you can use the font types provided in the Font Class (3 different sizes, bold and plain). You can then repaint your string on the canvans...
  13. OK. I use try catch in all vibra and sound...

    OK. I use try catch in all vibra and sound code...
    I did not know there was a settings in the game menu...

    All my applications goes into the program folder of the phone,
    when transfered with the...
  14. Pathfinding

    I tried some different pathfinding algorithms when developing
    a Pacman-like game. You either go for a memory intensive
    search like A* or a CPU intensive (recursive) like SMA*.

    Both run pretty...
  15. I have a solution for you! Just copy the Nokia...

    I have a solution for you! Just copy the Nokia SDK directories for
    all emulators from Nokia\Devices to wtk20\wtklib\devices.

    This way you will be able to build and run Nokia projects
    from...
  16. What do you mean? Do you want to make an...

    What do you mean? Do you want to make an animation
    of the game itself? In that case use screen-shots from
    the emulator, to build an animated gif.
  17. Replies
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    You can make a Canvas and paint the string. Then...

    You can make a Canvas and paint the string. Then
    add a thread (or make the Canvas itself Runnable) that runs repaint() on that canvas.
  18. If you launch the emulator from Nokia Developer's...

    If you launch the emulator from Nokia Developer's Suite for Java ME, most Series 40 have a language setting that can be changed, within the emulate screen of NDS for Java ME.
  19. I will ask my customers about the game menu...

    I will ask my customers about the game menu settings.

    Hopefully this will resolve the problem, thanks shmoove!
  20. Like I said it works perfectly fine for me on my...

    Like I said it works perfectly fine for me on my 5100 and in any
    emulator, but customers with those devices has complained...

    I even got of them to test a version without try.. catch and they...
  21. Nokia 3200, 6100, 6610, 7210 Vibration and Sound Support (Nokia UI API)

    I've got complaints about my app does not play sound or vibrate as it should on Nokia 3200, 6100, 6610, 7210. On my Nokia 5100 as well as some other series 40 devices the app works fine...
    ...
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    I don't know about ISO8859-1 but I have...

    I don't know about ISO8859-1 but I have successfully been
    using UTF-8 strings. Have you tried UTF-8 encoded strings?

    I read string data from an UTF-8 encoded textfile and works
    fine (even for...
  23. Threading

    Well you can just use threading if you want to show 2 screens after each other. Make sure display is accessible from your MIDlet (as a static etc) then one canvas can display the next.

    Class...
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    Reading UTF text file

    I Have been trying to read a UTF textfile from resources, but I get an EOFException everytime(when using DataInputStream readUTF()). How can a UTF textfile otherwise be read?

    try{
    Class c =...
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    Wireless Toolkit 2.0

    The Wirless Toolkit 2.0 solves the problem for you. It sets the correct jar size, and will build Obfuscated packges with Nokia classes with no fuss. But you have to set the MicroEdition-Profile to...
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