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  1. Replies
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    Re: [Moved] Nokia Connectivity API on Windows 7

    Doesn't look so. Looks more like a 64 bit issue, had the same problem on x64 Vista.
  2. Thread: 64 bit support

    by Unit1ed
    Replies
    0
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    1,662

    64 bit support

    Does anyone know an alternative to use on 64 bit systems? The examples I try don't seem to work at all on 64bit OS, they don't recognize any connected devices at all. Worked fine on 32 bit.
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    Re: Size of data uploaded and restored

    Please be more specific. What do you have so far?
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    Re: Why bluetooth not work?

    You need to install it on real device if you are trying to discover real bluetooth devices. Or use another emulator with Bluetooth service application running on it.
    Emulator does not use your...
  5. Re: Is it possible to capture video only (no audio only video)

    No, it is not.
  6. Thread: Copy rights

    by Unit1ed
    Replies
    3
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    1,224

    Re: Copy rights

    It is not j2me related question at all.
    But this link must be helpful.
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    Re: Mobile Phone used as mouse

    Canvas class provides 3 notification methods: pointerPressed(), pointerDragged(), and pointerReleased().
    The only thing left for you is to handle those events, write bluetooth communication and your...
  8. Thread: LWUIT Designer

    by Unit1ed
    Replies
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    2,745

    Re: LWUIT Designer

    Sorry, figured it out. There was a logic error in my code. I can't load lwuit resources while I initialize my component, its styles get partially loaded.
  9. Thread: LWUIT Designer

    by Unit1ed
    Replies
    1
    Views
    2,745

    LWUIT Designer

    I am sorry I don't know if I can ask lwuit related questions here.
    But I have a problem with lwiut designer tool.
    In my Form class I have:

    setLayout(new BoxLayout(BoxLayout.Y_AXIS));
    ...
  10. Replies
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    Re: MIDP2.0 VS MIDP 1.0

    Use the one that your application will need. MIDP 2.0 includes classes from MIDP 1.0. If your application doesn't use any classes from MIDP 2.0, so use MIDP 1.0, if does then use MIDP 2.0, it's that...
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    Re: Problem in Stream Connection

    What exactly does not work? Does the window pops-up, asking for permission when you create a HTTP connection? Please be specific.
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    Re: Does MIDP support MP3?

    As far as I know, your phone is the one who's responsible for support of mp3 files.
    Try out this example on your phone to see what media formats are supported.
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    Re: J2ME application hangs old phones

    I forgot to mention, I have splashcreen canvas running as well. I moved everything to startApp() as soon as I saw the problem, but it didn't fix it.
    There is no other code besides loading 2 canvases...
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    Re: J2ME application hangs old phones

    Sorry, my bad, I wrongly assumed that 7610 is S40 device.
    Images have different sizes, mostly it is 20x20pixels and 1 big background image 320x240 (1.2 KB). To load images I use createImage().
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    J2ME application hangs old phones

    I have a j2me application that works fine on modern phones, such as Nokia Nseries and Windows Mobile 6+, but hangs old phones (S60), in my case those are Nokia 6600 and Nokia 7610. All the...
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    Re: a problem when playing high-solution video

    well bigger video file you use, more memory it will need. I guess, the only solution here is to convert your videos to smaller size.
  17. Re: Can i run two java application in S60 phones at the same time?

    Yes it is possible. You may use sockets for communication between your applications if they are in separate suites and/or RMS if they are not.
  18. Re: How can we read the XML file saved in Mobile.

    It is possible if you phone supports FileConnection API.
    Please read this first and let me know if you still have any questions.
  19. Replies
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    Re: Flickers while changing canvases

    What I basically have is:
    MainMidlet that initially creates Canvas1:


    //*MainMidlet*
    Canvas1 canvas1 = new Canvas1();
    display.setCurrent(canvas1);
    Then, from Canvas1 I am making a function...
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    2,706

    Re: Flickers while changing canvases

    I am using Nokia N95 8Gb. It will be hard to post my code because it is a big project, but what I know for sure that the problem is not in paint method, since I call redraw() in a particular canvas...
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    Re: Flickers while changing canvases

    As I said my phone already has double buffering and I used double buffering explicitly (it is all in my first message), but it doesn't help.
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    Re: Flickers while changing canvases

    Well, according to javadoc:
    If there are no pending repaints, or if this canvas is not visible on the display, this call does nothing and returns immediately.
    And paint method is called...
  23. Re: An internal application error occurred: java.lang.OutOfMemoryError

    There may be many reasons, and the only way to find out is to debug your application. The problem is most likely in your code.
  24. Replies
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    Flickers while changing canvases

    Is there a way to get rid of these annoying flickers? My phone supports double buffering, but still I see them every time I open a new canvas. I also tried to draw everything to a temp image and then...
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    Re: Wrapping the text in canvas

    You must be really lazy - http://wiki.forum.nokia.com/index.php/Text_wrapping_in_J2ME
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