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  1. Replies
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    6,872

    Re: How to launch 5800 phone dialer?

    Symbian Horizon write to me:

    FATAL ERRORS
    Dialler for phone calls is not displayed when pressing Send (Green) key.
    The telephone dialler is not displayed when the Send (Green) button at any...
  2. Replies
    11
    Views
    6,872

    Re: How to launch 5800 phone dialer?

    Thanks, it works in nokia 5800.
    With this program, I find that dialer UID is 0x100058b3, but when launching it from my game it goes to phone initial screen, not to dialer.
  3. Replies
    11
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    6,872

    Re: How to launch 5800 phone dialer?

    Does anyone knows dialer UID?
    Launch dialer with green key is a requisite to symbian signed :(

    Thanks
  4. Re: Is it necessary have a company to publish a symbian game to Ovi?

    And... Is it necessary have a company to publish a J2ME game to Ovi?

    Thank you very much.
  5. Is it necessary have a company to publish a symbian game to Ovi?

    I read that to be able to sign a symbian application you need a publisher ID, and Publisher IDs are only sold to companies.

    Symbian individual developers can not publish to Ovi?


    Thanks
  6. Replies
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    5,039

    Re: Example3D do not load textures in S60 5th Ed

    Thanks for your reply but I don't found nothing.

    I have changed everything in the loading of textures, and in OpenGL configuration, without results.

    I even updated the firmware of nokia 5800...
  7. Replies
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    5,039

    Example3D do not load textures in S60 5th Ed

    Hello, I have installed Example3D for 3rd edition in nokia 5800 and it can not load textures, all textured objects are white.

    I have changed many things in the load of textures but problem...
  8. Re: Example3d 3rd edition without software rendering

    I have converted Example3d without software rendering into 3rd edition, and it draw textured triangles very bad

    screenshot:
    http://www.mobilegamespro.com/images/Example3D.png

    I tested in n93...
  9. Thread: OPENGL very slow

    by diluo
    Replies
    4
    Views
    8,893

    Re: OPENGL very slow

    I have improved a bit with

    GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST

    and disabling Z-Buffer.

    Somebody has more ideas? Many Thanks
  10. Replies
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    9,629

    Re: Algunos sugerencias a Nokia.

    Pues si es importante, yo tengo una sugerencia: Que pongan aceleradora gráfica a todos los S60, que parece que se han olvidado de ella.
  11. Thread: OPENGL very slow

    by diluo
    Replies
    4
    Views
    8,893

    Re: OPENGL very slow

    In N80 I dont know, but in 6120 go very well looking houses very near, and my game go at same frames in 6120 and N80.
  12. Thread: OPENGL very slow

    by diluo
    Replies
    4
    Views
    8,893

    OPENGL very slow

    I have a 3D textured house (only a textured cube), if this house is far, the game runs at 30 frames per second, but if I go near of the house, if I only see a simple textured rectangle occupyng all...
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    9,477

    Re: Little developers union

    I am glad that you have liked the idea.

    Notify me when finish ;)

    Many Thanks
  14. Replies
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    5,355

    Unión de pequeños desarrolladores

    Saludos a todos.

    Todos sabemos lo complicado que resulta para un programador independiente conseguir vender sus juegos.
    Conseguir que las operadoras telefónicas o los fabricantes de móviles los...
  15. Replies
    6
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    9,477

    Little developers union

    Greetings to everyone.

    We all know how complicated it is for a developer to obtain independent sell their games.
    Ensure that the telephone operators or mobile manufacturers include them in its...
  16. Re: When using CActive, is necessary that Client and Async Server be in diferent thre

    Ok, then client and server can run in same thread.

    I was confused by this sentence:

    http://wiki.forum.nokia.com/index.php/Active_Objects_in_Symbian_OS

    The active objects and the active...
  17. Re: When using CActive, is necessary that Client and Async Server be in diferent thre

    But, how can be asynchronous a server if runs in same thread than client?
    I am looking this example, that uses CActive to load a image:




    CImageDecoder::GetMimeTypeFileL(iFs, filename,...
  18. When using CActive, is necessary that Client and Async Server be in diferent threads?

    I am trying to understand the use of CActive, and in some examples creates a different thread for server class, others examples only use an asynchronous service-provide without creating new thread.
    ...
  19. How to get screen coordinates of a 3D objet in OpenGL ES ?

    Hello,

    I am trying to obtain the screen coordinates of a 3D object in OpenGL ES.
    In OpenGL there is gluProject, but in OpenGL ES no.

    Some idea?

    Many thanks.
  20. Replies
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    11,114

    Re: How to convert a CFbsBitmap to TBitmap?

    When a Image is of 24 bits per pixel, It has 8 bits per Red, 8 Green, 8 Blue,
    and I can see each color of each pixel with
    TUint8* source = (TUint8*)iBitmap->DataAddress();

    but, when a image is...
  21. Replies
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    11,114

    Re: How to convert a CFbsBitmap to TBitmap?

    Jejeje, just this code is the code in what I have been working today.
    I need to maintain the alpha channel, or assing black color transparent.

    This works:





    bm.iData = new( ELeave...
  22. Replies
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    11,114

    How to convert a CFbsBitmap to TBitmap?

    Hello, I need to convert a CFbsBitmap to TBitmap, some idea?

    Thanks in advance.
  23. Re: How to get transparent part of a texture in OPENGL?

    UP please help
  24. Re: How to get transparent part of a texture in OPENGL?

    Yes I am studing the billboard example, but this is very useful, therefore should be more simple, do not be necessary study an example to learn it...

    Thanks for your reply.
  25. How to get transparent part of a texture in OPENGL?

    I want that part of a texture be transparent (for example to draw a tree in a 3D rectangle). I am using Opengl for symbian.

    Many thanks for help.
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