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  1. Replies
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    apparently it has something to do with using...

    apparently it has something to do with using setCurrent() on a canvas from a commandAction() handler. If i start the canvas from startApp() it does work, it seems to not work from pressing a command
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    Update, it doesnt work on 6630 either

    Update, it doesnt work on 6630 either
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    6,165

    6260 not supporting Canvas properly?

    Hi,

    I made a little test midlet which works on all phones i have here (6610, 7650, 6230) but not on the 6260. It seems it will not show/start animating a Canvas (not FullCanvas) using code like...
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    Compatibility list

    Hello,

    Is there any way to get a list of nokia phones that have the same hardware (in other words, only the look differs). This is too simplify the testing process for phones. Is this available,...
  5. Replies
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    5,409

    Surely some of you guys have closed a midlet on a...

    Surely some of you guys have closed a midlet on a nokia before. Any code pastes perhaps? : Mine :

    try {

    destroyApp(false);
    notifyDestroyed();
    } catch (Exception e) {
    }
  6. Replies
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    5,409

    Application not exiting on notifyDestroy

    Hello,

    I have an odd problem. On all nokia devices (works on emulators) i've tested my application on it doesnt seem to close the midlet with notifyDestroy() is called. Does anyone know what the...
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    java.io.IOException in emulator

    Hi there,

    I'm testing an application in a nokia emu (Nokia_S40_DP20_SDK_1_0) and it keeps giving errors :

    WARNING: [MIDlet] java.io.IOException: Cannot read /res/game/images/back.png


    ...
  8. Replies
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    5,225

    is there ANY other possible reason for this error...

    is there ANY other possible reason for this error being given?
  9. Replies
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    5,225

    hm, must be that...well, that'll be interesting...

    hm, must be that...well, that'll be interesting to solve :/
  10. Replies
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    5,225

    actually, it starts complaining when i set to...

    actually, it starts complaining when i set to 120kb, at 130kb it runs fine. This would suggest that either it uses vastly more heapspace on the S40 (unlikely) or that the problem lies elsewhere. Any...
  11. Replies
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    odd, no matter what i set the heap value to in...

    odd, no matter what i set the heap value to in the WTK, it always allows me to get past the point where it crashes on the phone :/
  12. Replies
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    in the emu you mean?

    in the emu you mean?
  13. Replies
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    5,225

    any idea what the heapsize is for an s40?

    any idea what the heapsize is for an s40?
  14. Replies
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    yeah i figured it was something like...

    yeah i figured it was something like that...*sigh*...
  15. Replies
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    "Unable to run applcation" ?

    Hi there,

    I'm having a rather annoying issue with a game i'm developing. It runs on all devices i've tested it on except S40 devices. There, i get "Unable to run application" at roughly the same...
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    No, we've had similar problems with the 6600,...

    No, we've had similar problems with the 6600, with some builds that happened, then with other builds, with very little changed, the problems were gone. It is safe to assume the 6600 isnt a stable...
  17. Replies
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    6,342

    Ofcourse, keep track of the "down" state of keys...

    Ofcourse, keep track of the "down" state of keys 9such as LEFT, RIGHT, UP, DOWN) then use the bitwise AND operation to check for diagonals :


    PSEUDO :

    if(keyPressedState[Canvas.UP] &&...
  18. Replies
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    9,536

    I'd assume that if sun supports floats in any...

    I'd assume that if sun supports floats in any implementation, the results of the operations will be accurate, and as such, accurately emulated. This means it will most definately be slower than fixed...
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    I'm not sure if i understand correctly but as...

    I'm not sure if i understand correctly but as long as you put all the API classes in the jar before you preverify the whole thing it should be okay, you cant install API X and have multiple games...
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    We solved all such problems in our multi player...

    We solved all such problems in our multi player SDK. So if you work for a company you might wanna consider that route. The only real device specific issues we encountered were stream related though,...
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    No, S40 phones arent based on the symbian or any...

    No, S40 phones arent based on the symbian or any other multithread OS, as such, there cant be another process that captures a screen while a game is running. I'm wondering what the difference will be...
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    make sure it has no icon assigned, then check the...

    make sure it has no icon assigned, then check the icon in the Application menu on the phone, if it's broken in half or has a red cross through it, it means there's an irregularity with the...
  23. Replies
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    That's my point, a big mistake in my eyes is to...

    That's my point, a big mistake in my eyes is to not make support for transparency in any kind of image mandatory. As far as i can tell there is no logical reason for this. Anyone could see that if...
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    The Clipping Loss

    I figured this might be worth discussing :

    Assume an image of 128x128 pixels, holding a number of 16x16 sprites. There are two decent ways of using those sprites in an application :

    A) Cut the...
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    We should make a list of the 10 worst mistakes in...

    We should make a list of the 10 worst mistakes in the MIDP1.0 API, somehow i'm betting that's gonna be the #1 spot. No transparent mutable images..
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