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  1. Re: How to draw RGB arrays to screen(after YUV to RGB)

    create a bitmap, get the bitmaps data-address, copy into that(in right bit format of course) and draw.

    simple. really.
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    Re: MMF plugins in 3rd edition (MR)

    anyone know what capabilities the mmf plugin needs?


    btw for nokia reps.. the documentation on the plugin is.. well. lousy. worse than that really. the ogg example as ported would have been nice...
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    yes. that was what causing the lockup. and...

    yes. that was what causing the lockup.

    and indeed there were performance issues related to the garbage collector :)


    -.
  4. Thread: keyPressed delay

    by gl4ss
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    the emulators have horrible keypressing routines....

    the emulators have horrible keypressing routines.




    it's much better on a real device(don't worry about it).
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    6600 lockup/j2me related bugs

    anyone who know the situations in which 6600 locks up? i'm a bit lost on finding out why the game i'm doing(in j2me, for fun for now, 360degree scrolling asteroids clone) locks up on it.

    it starts...
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