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  1. How to show Chinese charcter on 40 series emulator

    Hi;
    I am a game developer from India. I want to port my Games in Chinese script. Using unicode i have almost done tht but i am unable to check it on emulator
    Pl Help me out in this
    -Hemal
  2. still help less.....................Pl help................

    On my porblem part,
    I think u have missed at one point that i mentioned problem is for Nokia series 60 not 40. As 7210 falls in to Series 40 category class.zip of...
  3. DeviceControl??? Where it is? Pl help................

    Hey;
    Any senior member Pl tell why there is DeviceControl class in documention but not in actual sdk i.e in calsses.zip of series 60.
    This is really fustrating as first i thiught I wold had done...
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    IS This is bug?

    On nokis60 series ;

    When tries to draw a image with dim lest then or equal to 15*15 it wil rais an error iirespective your way in of drawing.

    For almost a week i was trying to draw a image on a...
  5. It worked other way doctordwarf

    doctordwarf;
    Thats what i am wondering that when I used Immutable images of dim 15*15 it had given me following error:

    MirrorProtocolParser.invokeMethod(Method, Object[]): Failure!
    --- Error...
  6. grahamhughes : Pl see for detils

    Hi grahamhughes;
    Let me explain U in details.
    I have One png image with dim 15*15 and file size 973 bytes ( as it seen on win2k's windows explorer).
    I want to draw this img on canvas of nokia 60...
  7. ways of drawing immutable images (stored as png file on device/disk) for 60 series.

    doctordwarf;
    From all doc i read, seen example code and your code
    I got two ways to draw immutable images (stored as png file on device/disk) for 60 series.

    1) Using traditional graphics...
  8. doctordwarf; From all doc i read, seen example...

    doctordwarf;
    From all doc i read, seen example code and your code
    I got two ways to draw immutable images (stored as png file on device/disk) for 60 series.

    1) Using traditional graphics...
  9. Dear I am calling painImg() explicitly. It has...

    Dear I am calling painImg() explicitly. It has been tested by simple SOP st.
    There were exception which r handled so exception r not raised.
    It doesn't freez. I have one timer bar (rectangle) to...
  10. Some Serious help on DirectUtils.createImage

    Hi;
    doctordwarf,shmoove and others.

    After some tips by shmoove and some extensive debugging i reached at following code.
    Now as far as exception concerned threre are no eceptions. But it still...
  11. Result of Debugging

    Continuing experiment on previous code i tried following:

    Image shellImg;
    int size = 0;
    byte pixels[] = null;;
    byte[] sizeBuffer = {0,0};
    try {
    InputStream inStream =...
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    Fire for Nokia 7650 is different?

    Hi guys;
    On emulator of 60 series both fire key and top-left key gives same game actions as both have same key-code.
    But when i tested same on NOKIA 7650 EVERY THING in game worked fine except that...
  13. Problematic code for better understanding

    Hi Shmoove ,doc & others;
    For 40 series i had used our traditional way ont to drawImage. For 60 series i wanted to use Concept SDK.
    For better understdanding I am giving the code:
    try
    {...
  14. DirectUtils.createImage gives java.lang.IllegalArgumentException

    Hi Guys;
    I have few images in png format. I want them to draw using DirectGraphics. I have gone through API and tried to implement. But it didn't worked out. What i did was 1) Taken img in byte...
  15. How can u transfer the ott file to mid or wav file.?

    Hi
    I am porting a game of N40 series for sprint. Sprint supports qcp or mid file format only.
    How can u transfer the ott file to mid or wav file.?
    Or else where can i find readu midi files for...
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    How to move from Nokia API to Sprint API.

    Hello Guys;
    Happy Diwali.
    I have used nokia concept 40 sdk for my game. To get best use of device I have used Nokia API insted of generic API.
    But problem is now I want to port it on SprintPCS. So...
  17. MirrorProtocolParser.invokeMethod(Method, Object[]): Failure! Problem Pl Help me out

    Hi Guys;
    I am facing this stranger problem. I have a class GameCanvas extending FullCanvas. From this class i am making call to GamePlay class. After implicit call to contructor I am making call to...
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