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    3120 Classic Sound

    System.getProperty("supports.mixing") returns true, however when my application plays 2 sounds close together, the application crashes (crash doesn't happen immediately, the app continues for 2-3...
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    Re: S40 master device 3d game testing

    Thank you Hartti, that really helps!
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    Re: S40 master device 3d game testing

    Can you please specify some S40 models!? - worst case (lowest performance) and a popular one (high volumes).

    The applications requirement is going to be JSR184 and 2MB heap.

    Thanks.
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    S40 master device 3d game testing

    I'm planning to purchase a Series40 device for testing our 3d game application (JSR184). Which device/devices are most suitable for this purpose?

    Thanks.
  5. Thread: M3G Mipmapping

    by chand81
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    M3G Mipmapping

    To reduce memory footprint, recently I converted all textures to palletized images. Unfortunately I see white textures when mipmapping is enabled (6681 and N71). The textures appear correctly with...
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    Re: Memory Usage more with S40 devices

    I'm having the same issue with my JSR 184 application. Memory requirement doubles for S40 compared to S60 (again, lots of image loading happening)?
    Would you like to share how you got around this...
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    Re: Much higher heap usages on s40 emulator

    Is the M3G implementation different between S60 and S40 in terms of heap usage (specifically w.r.t. loading textures)?

    With S60 I noticed that even after loading a lot of 24 bit 256x256 RGB...
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    Much higher heap usages on s40 emulator

    My application which uses the JSR 184 API uses 860KB of heap memory on the S60 2nd edition emulator. The same app uses 1600KB of heap memory on the S40 5th edition emulator.
    Application loads a few...
  9. Re: Example3d 3rd edition without software rendering

    Sorcery, thanks for the explanation.

    I checked if my devices are using latest firmware, and they are.
    I also tried running the application (heap locking enabled) on N95 (RDA) and it locked the...
  10. Re: Example3d 3rd edition without software rendering

    I seem to have found the solution....

    In CEngine::DoGameFarmeL activate the following lines for Wins build only.

    #ifdef __WINS__
    iBitmapUtil->Begin( TPoint( 0,0 ) );
    #endif

    #ifdef...
  11. Re: Example3d 3rd edition without software rendering

    I tried restoring the software rendering code (copying from the 2nd edition Example 3d source) and tested the application on N71.
    It works fine for about 4-5 seconds and then locks the phone, I then...
  12. Example3d 3rd edition without software rendering

    I recently checked the revised Example 3d resource.
    I found the performance of the software renderer to be far superior compared to OpenGLES implementation (2nd edition)
    Some results on 6681:...
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    Re: RDA for Opengles applications

    Flame, thank you for the detailed explanation.

    I now see why screen capture utilities are not able to capture Opengles application screens.

    Btw, is it possible to directly access video/screen...
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    Re: RDA for Opengles applications

    Yes.


    On the contrary, I've found no problems testing on HW accelerated devices (N95, N93).
    It is the "Non HW accelerated" devices (N73, E60 and others) that wont display the rendered image...
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    Re: RDA for Opengles applications

    I have tried "S60_Platform_3D_Game_Engine_Example_v1_1_en" on E60 & 5500 sports and I couldnt see anything rendered!


    I've already tried delay of 1 sec User::After(1000000) immediately after the...
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    Re: RDA for Opengles applications

    Hello bloodredsky, do we have any update on this?
    As is the RDA service is wonderful, it would become even more so with support for opengles apps on non hw-accelerated devices.

    Thanks.
  17. Re: Questionnaire about RDA devices / firmware versions

    Adding 2nd editon devices would definately be useful.


    Also, being able to test opengles application would be of great help for game developers.
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    Cricket3D 3rd edition nearing release

    We have finally finished porting Cricket3D for S60 3rd edition devices. Well almost, we still need to test in on various supported devices and your help in this regard will be highly appreciated.
    ...
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    Re: 3rd Editon MBM Icons

    I've found the exact icon size required, its 53x53 in grid view & 39x39 in list view.
    Unfortunately only the first icon from the mbm seems to be used for rendering the icon in both the grid & list...
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    Re: 3rd Editon MBM Icons

    Thanks Yucca!

    I'm currently testing on N71
    I've used the following line in the .mk file for creating mbm:

    bmconv /h$(HEADERFILENAME) $(ICONTARGETFILENAME) /c24..\gfx\44.bmp...
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    3rd Editon MBM Icons

    When using icons in MBM file, how many icons to include and with what resolutions?
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    Re: problems with mmp file and link.exe

    Right click over your project in solution explorer, choose "Carbide.vs Properties" and uncheck "Update .mmp file".

    You would probably want to do the same for "Update .pkg file"
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    RPN implementation

    How to implement RPN (Reverse Polish Notation) string evalulation? Is there a sample code?
    Thanks.
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    Re: RDA for Opengles applications

    Thanks bloodredsky, I did a test on non hw accelerated devices (E60, N73) but couldnt see anything, athough I could exit the application safely (knowing the exit key sequence).

    I reasoned adding...
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    Re: RDA for Opengles applications

    Adding User::After(0) after the Render call worked. I could see the game running on N95 at ~52fps :)
    Couldn't get to test on non hw accelerated devices as I ran out of credits....
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