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  1. Replies
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    Re: Flash lite Packager for Symbian^3 (N8)

    I also have the same problem, and I've been researching for a couple of weeks now. My experience is that FL3 works well inside a carbide stub application, as described in the online instructions, but...
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    Re: Package Flash Lite application

    I also have the same problem. I tried messing with some of the settings in the pkg file, but no use.

    swf2go strangely caused great slowdown in my dummy apps just about a second after launching.
    ...
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    Re: Flash Lite Performance Problem

    Hi Mariam,

    Thanks for the help. I tried your code and it runs well just for a little more time than mine. So the problem still exists :(

    I attach the enterframe event to the stage, not to the...
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    Re: Flash Lite Performance Problem

    I shot a video from a similar version, which has a couple of sprites against no background image. You can see the problem clearly:

    http://www.youtube.com/watch?v=6l8BrKfCp4o
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    Re: Flash Lite Performance Problem

    This is the simplest version that runs inside the Flash IDE. Well, there is not even much of "code" out there, and I'm not even using "Number"s...

    Maybe I should record a video...

    stop();
    var...
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    Re: Flash Lite Performance Problem

    Hi Mariam,

    The sprite class resides in the library of the Flash IDE. I instantiate each of them from that class once during initialization and keep their references in a vector (tried arrays also)...
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    Re: Flash Lite Performance Problem

    Seems like it's not about the number of sprites on the screen. The slowdown occurs after about 1 second, even with a single sprite going around. After a touch, it speeds up for just a little, and...
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    Flash Lite Performance Problem

    Hi!

    I'm starting to develop flash lite games for symbian^3 devices and I have a C7 phone.

    I'm facing a big performance problem with flash lite 4 (and/or others) and I wanted to know if I was...
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