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  1. Replies
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    Thread

    Just one single thread.
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    I found it.

    So in my case it was definitely the OTA sounds that I used in the games. After removing all the sound code the game didn't crash any longer...
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    Monty Thread - 6 --- pls nokia help!

    I know there have been already a few entries with this problem - but no solution at all. So this is the reason why i start again a thread. I have 2 final games that perform on N-GAGE, 3650 and 7650...
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    ProGuard

    First of all, i could recommend ProGuard v1.6.2 instead of the latest version (best compression i think). then find the file midlets.pro and fill in your needs like (lets say your jar is...
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    nokia 6600 very slow....

    Hi,

    i coded 2 games during the last year and now i tried to convert these two to the nokia 6600 device. but.....uff..... both games are running at about 60% speed compared to the 3650 device. i...
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    S60

    Thanks for your reply!
    I will have a look at the used RecordStore, but are you sure that even if you use setRecord(..) the data will be appended?

    Greetz,
    Markus
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    series 60 memory full

    Hi,

    i really love S40;-) S60 is sooo buggy that it is not really funny to code sth. for these devices.

    I have some questions. I have a 2D jump'n'run game with lot of graphics. All resources...
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    Dear Mr Albech, I would be also very happy if...

    Dear Mr Albech,

    I would be also very happy if you can give me some information about avoiding this memory leak...

    Please contact me under:
    markus@rawcommunicator.com

    Thanks!
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    byte[] sound data to freq/duration

    hi,

    is it possible to get the frequency/duration information from all tones of a melody if you have the melody as a byte-array.

    the reason is as follows: i completed an application for nokia...
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    oh

    hi,

    i think i have exactly the same problem. i coded a game that loads for every level different graphics (creation with createImage). Approx. 100 graphics with the size of 20x20 pixels. After...
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    destroyApp causes KERN-EXEC 3 on 3650

    hi,

    when i exit my application with:

    midlet.destroyApp(true);

    and then in the method i do:

    public void destroyApp(final boolean unconditional) {
    // free all resources here
  12. you should use Image img =...

    you should use

    Image img = DirectUtils.createImage(16, 16 ,0x00000000);

    to create an image with transparent background...

    hope that helps...

    greets,
    markus
  13. my results during the last days: if you load...

    my results during the last days:

    if you load an image (transparent png) from a resource file and draw it with Graphics.drawImage everything is fine, only if you manipulate the image before using...
  14. image transparency gets lost with DirectUtils.createImage

    hi there,

    i already wrote this topic to another forum here at forum.nokia.com but i think it was in the wrong folder...

    my problem: i load a transparent .png image from a resource file. then i...
  15. transparency with images created by DirectUtils.createImage

    okay i have the same problem. what i need to do is to draw a transparent PNG image to a created image (with DirectUtils.createImage). but after doing this, it's only possible to draw the created...
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    j2me game scrolling so slooow (7210)

    hi,

    i'm developing an isometric game for the 7210 device. the game map'S size is a grid with 20x20 components. there's a class GameComponent representing a component and a class GameComponentType...
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