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  1. Sorry to confuse your plans but as shmoove...

    Sorry to confuse your plans but as shmoove mentoned before run time drawings like drawLine,drawRect...etc are definetely slower compared to drawImage methods. In one my game project I had more images...
  2. Replies
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    6,715

    hi, I'm suprised that how come you can need to...

    hi,
    I'm suprised that how come you can need to recode your games for 6600 if they were prepared for 3650 since they are both 60s phones. In addition 6600 has about 2 times more heap memory size so...
  3. Replies
    2
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    3,585

    There can be several ways to do it, but If your...

    There can be several ways to do it, but If your game is not complicated, the simplest method would be to use a variable reflecting the level number and then by using a case structure or if structure...
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    4,803

    shmoove is right, Clipping is very usefull and...

    shmoove is right, Clipping is very usefull and simple method to cut parts from a big image file. But it has no use if you want to draw whole image on the screen. drawImage() already does it. But if...
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    I'm running full canvas without any problem, and...

    I'm running full canvas without any problem, and I do similar method as you guys are doing. Clipping and repainting the areas which are changed with a frame rate of 20/sec. I would recommend you to...
  6. I have similar problem

    Hi there,
    Like Dennis, my application also gives me the same problem when I run it on S60 Nokia emulator. Steve pointed that it is because class files exceed 32kb. But I have 9 class file and...
  7. Replies
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    6,989

    Ok finally I got it work as it should even better...

    Ok finally I got it work as it should even better than how I was expecting before. I menaged to skip more than half of my images without losing any of their display possiblity. In additon I got Color...
  8. Replies
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    6,989

    Hi again, last night I tryed to seperate my...

    Hi again,
    last night I tryed to seperate my image to 12 pieces and create a new algorith to display them. Guess what ? I could get them 10 of them but not the last two. Game runs fast and...
  9. Replies
    10
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    6,989

    Unfortunately I can not afford to ignore any of...

    Unfortunately I can not afford to ignore any of the portion of image. But rotating and converting colors can help significantly. Would you mind pasting here some simple examples for these methods(I...
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    6,989

    first of all thanks for your comment clearly I'm...

    first of all thanks for your comment clearly I'm having the problem which you mentioned. Do you think will it help if I seperate this PNG file to smaller ones. For example I might use ten times...
  11. Replies
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    6,989

    Image Size Limitations

    Hi there,
    I have been working on a game project recently and it is close to end. I'm using a big Image(in micro terms) 1100*416 PNG image with a transparent background. The way I display is to...
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