×

Discussion Board

Search:

Type: Posts; User: AbU5e; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.01 seconds.

  1. Replies
    6
    Views
    8,325

    RE: How to load local text file into a Form?

    MIDlets can only access files within their jar.

    this.getClass().getResourceAsStream("/text.txt"); will attempt to access a file in the root of the jar file (though i think it checks the /res/ path...
  2. RE: DirectUtils.createImage(w id th,height, initialColor)

    bump
  3. Replies
    3
    Views
    5,049

    RE: Using Nokia emulator with KToolbar

    if you read the instructions that accompany the emulator, you will find that all of Nokias emulators can be integrated into the KToolbar.

    simply copy the complete emulator's directory(found in...
  4. RE: DirectUtils.createImage(w id th,height, initialColor)

    bump
  5. RE: DirectUtils.createImage(w id th,height, initialColor)

    bump
  6. RE: Graphics.drawImage and DirectGraphics.drawPixels

    were you using the correct pixel format for the drawPixels calls?
  7. Replies
    2
    Views
    4,961

    RE: Nokia 7650 - No keyboard input.

    use getGameAction() e.g.

    if(getGameAction(keyCode)==Canvas.LEFT){
    goLeft();
    repaint();
    }
    ...........

    this method will be faster as well.
  8. RE: DirectUtils.createImage(w id th,height, initialColor)

    bump
  9. Replies
    1
    Views
    6,355

    RE: zoom in or zoom out the image in 7650?

    without writing a scaling algorithm, you can't
  10. RE: DirectUtils.createImage(w id th,height, initialColor)

    bump
  11. DirectUtils.createImage(wid th,height, initialColor)

    the API desctibes this method as doing the following...

    "The method will return a newly created mutable Image with the specified dimension and all the pixels of the image defined by the specified...
  12. Thread: 7210 drawString

    by AbU5e
    Replies
    4
    Views
    4,628

    RE: 7210 drawString

    sorry, I don't understand the question. Here is what I *think* you mean.

    >> A character is not displayed although it is going to use drawString by 7210.

    You are passing a String to drawString,...
  13. Replies
    2
    Views
    4,409

    RE: Series 40 emulator question

    it mistifies me, how these bugs get introduced, especially when the code must be almost identical to the code used in the actual device (let alone the 10 other emulators nokia has done!)

    it almost...
  14. RE: Split Jar in two to use larger J2ME apps on 6310i?

    JAX is a better obfuscator(typically JAX obfuscated midlets will be around 2k smaller), but has a more strict license agreement.
  15. Replies
    2
    Views
    7,145

    RE: Question about heap size?

    technically, heap size can affect program speed indirectly.

    If you have a small heap, the garbage collector will have to run more often, hence more processor time will be spent on this task,...
  16. Replies
    2
    Views
    5,422

    RE: On-device debugging?

    you could do a generic Quake style console :P apart from that, no, there is no device debug capabilities with production grade phones.
  17. Replies
    0
    Views
    4,366

    stupid stupid stupid bugs NOKIA!! >:[

    The 6310 Emulator reports the right softkeys ASCII value as -5
    The phone reports it as -7.

    also, javax.microedition.lcdui.Image.createImage(getWidth(),getHeight()*2);

    should return an image...
  18. Replies
    2
    Views
    4,438

    RE: setClip bug on the 3410

    >>I'v wrote my routines for transparent images(as most of us I quess) and I'm using several setClip() and drawImage several times to draw the non-transparent parts of an image to the screen

    well...
  19. Replies
    1
    Views
    4,735

    RE: How to open a file with j2me?

    DataInputStream dis = new DataInputStream(this.getClass().getResourceAsStream("/data.dat"));
  20. Replies
    6
    Views
    7,585

    RE: file to large to download nokia 6310i

    your Jad file has its size attribute set corretly doesn't it :P

    nokia phones are very picky about this
  21. Replies
    5
    Views
    4,138

    RE: how to catch two keys pressed simultaneously?

    I assume the native game would have the capability to scan the states of each key? (a function that would be highly desirable in J2ME [as it would in J2SE!])

    it we could scan key states instead of...
  22. Replies
    5
    Views
    4,138

    RE: how to catch two keys pressed simultaneously?

    more precisely, its a limitation with current hardware. Its the phone manufacturers fault, to cut costs, they use the cheapest hardware that performs the tasks they need. Thats why the (keyboard...
  23. Replies
    4
    Views
    6,927

    RE: Text input using low level api

    hi norris - didn't you ask this question on the Sun KVM Forum? ;]

    the short answer is no - youve gotta do it yourself (through interpreting keyPressed/keyReleased event sequences)

    which is a...
  24. Replies
    5
    Views
    8,127

    RE: Nokia 3410 ringtone format confusion

    the 6310 emulator is full of bugs, perhaps youve found another
    just pray it works on the actual device!

    p.s. have you tried several other midi files?
  25. Replies
    1
    Views
    5,915

    RE: Is accurate timing possible in 7650?

    your code assumes System.curentTimeMillis() returns an accurate value - it doesn't!

    I don't know what the minimum timer resolution is on the 7650 emu, it is possible it maybe as high as 50ms(or...
Results 1 to 25 of 71
Page 1 of 3 1 2 3
×