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  1. Re: ERemConCoreApiButtonRelease only get when long press media key

    the demo does not delete iCoreTarget or iInterfaceSelector at all.
  2. Re: ERemConCoreApiButtonRelease only get when long press media key

    the demo does not delete iCoreTarget or iInterfaceSelector at all.
  3. Re: ERemConCoreApiButtonRelease only get when long press media key

    the demo does not delete iCoreTarget or iInterfaceSelector at all.
  4. ERemConCoreApiButtonRelease only get when long press media key

    I have two problem
    1st i use method same as http://www.developer.nokia.com/Community/Wiki/%E5%AA%92%E4%BD%93%E9%94%AE%E7%9A%84%E5%BA%94%E7%94%A8
    to create a CRemConCoreApiTarget. but when i use...
  5. Re: HandleCommandL got EEikCmdExit when long press camera key

    do you mean that, the lib is using Qt API ? and no GOOM API for pure Symbian c++? so we must use the lib in pure Symbian c++ project.
    but i compile a sis with this lib, GOOM event does not received...
  6. Replies
    3
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    1,298

    Re: How to optimize Opengl es 1.1 app?

    but some game in X6 has 15 FPS or more.
    I find that :
    I create a project with empty opengl cycle.
    if ever called glClear(GL_STENCIL_BUFFER_BIT)
    FPS in C6-01 only has 15FPS, while remove...
  7. Re: HandleCommandL got EEikCmdExit when long press camera key

    I find another problem.
    OpenGL Slideshow GOOM.zip include a sis file.
    the sis file will not quit when camera started.
    but when I build a new sis without any change , it will quit when camera...
  8. Re: HandleCommandL got EEikCmdExit when long press camera key

    and my project is not a QT project.
    so symbianEventFilter is not suitable for me
  9. Re: HandleCommandL got EEikCmdExit when long press camera key

    OpenGL_Slideshow_GOOM.zip‎ use a lib and an GOOM_Helper to use this dll
  10. Re: HandleCommandL got EEikCmdExit when long press camera key

    i tested that sample , it will not exit on camera started.
    but there is only lib and .h , is there any source for studying?
  11. Re: HandleCommandL got EEikCmdExit when long press camera key

    I'v tried official example 'SimpleCube'. It has no texture , so it use almost no graphics memory, and it will quit when long press camera key.
    notice , app get EEikCmdExit when camera start, so it...
  12. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    I am sure only one instance of vibra in use. or else it will not vibra without TRAP when USB wire disconnected.

    vineet.jain mentioned that KErrLocked may(should) be the USB wire/charger...
  13. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    so dose it means that, if i do not use TRAP , the freeze will be expected?
    if i dose not catch the error with exception handling, I should write as
    if (UsbNotConnected()) StartVibraL;

    but...
  14. HandleCommandL got EEikCmdExit when long press camera key

    thus my app will exit when long press camera key to start camera. (even my app is not running in Foreground)
    so how can i deal with this problem?

    does my app cost too much memory or vga-memory?
    ...
  15. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    I got the error code -22 means KErrLocked.
    what should I do then?
  16. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    how could i catch the bug info?
    expand the MACRO 'TRAP'?
  17. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    RUsb need Network control capability.
    so it is not suitable for me.

    I add TRAP for the function. it not freeze again.

    StartVibraL has 'L' at the end of the function name , so I think it is...
  18. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    It can be quit using red key.
    so it may be not freeze in logic , may be just freeze in opengl pipeline. or else opengl is running, but will not refresh the screen.
  19. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    well. i wanna know if there is any API to check if data wire is connected.
    i think it is freeze because it run in a CPeriodic callback for opengl draws.

    i remove template Instance


    class...
  20. Re: CHWRMVibra::StartVibraL cause freeze when usb wire connected

    #include <HWRMVibra.h>
    class CHWRMVibraInstance : public Instance<CHWRMVibraInstance>
    {
    public:

    CHWRMVibra* iVibra;

    CHWRMVibraInstance()
    {
    iVibra = CHWRMVibra::NewL();
  21. CHWRMVibra::StartVibraL cause freeze when usb wire connected

    document says that , if data wire connected , it will not vibrate.
    but in my case , it cause freeze!!
    is there any safe code to StartVibraL.
    or is there any API to check whether data wire is...
  22. Replies
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    Views
    1,298

    How to optimize Opengl es 1.1 app?

    I just draw a 640*360 image (create as 1024*512 for 2^n,but vertex point is 640,360)
    in X6-00 it will lower than 10fps
    where c6-01 is only about 15fps

    can any one give me some advices?
  23. Re: My app can only run in the phone installed 'SimpleCube'

    Ok I will try it after meal.
  24. Re: My app can only run in the phone installed 'SimpleCube'

    My screen is 1280*800 so i am not notice the lower content in that page.
    Thanks for your method to debug. :)
  25. Re: My app can only run in the phone installed 'SimpleCube'

    Thanks to everyone replied.
    especially wizard_hu_ and symbianyucca.

    const TUid KUidAurasBase in cpp files.
    if you APP e.g A.sis use a error id e.g. 0x1000000A,
    A.sis will run well in ...
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