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  1. Replies
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    hmmmm why does nokia ALWAYS never implement the...

    hmmmm why does nokia ALWAYS never implement the important stuff. i mean think of the possibilities with a full socket implementation, i mean ICQ, msn, u name it .....should be all programmable..

    I...
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    hi, what does synch'ed sockets mean??

    hi,

    what does synch'ed sockets mean??
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    oh i never knew series 60 never had a games...

    oh i never knew series 60 never had a games folder,

    ok here's my next thought in my mind, in nokia ui api, there is a class which can turn on the service light for an amount of time,...
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    oh what do you mean it doesn't work? same as...

    oh what do you mean it doesn't work?


    same as series40, you cant install into the games folder, unless you OTA (other the air ) download it. and the jad file must contain that nokia.....:game...
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    i think if you installed in the game menu ,...

    i think if you installed in the game menu , theres an option under the game menu to enable light, however this is on my 7250 aka a series40
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    well just testing the code , nokia 7250, has...

    well just testing the code , nokia 7250, has hardware double buffer?

    so thats why theres not much flicker any WAY
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    just tried a double buffer technique and still...

    just tried a double buffer technique and still there is flicker
    heheh just not as much

    really if you are short on memory i reckon forget it


    the STN screen is bad quality anyway
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    sorry im a noob, filmstrip??? is that a class...

    sorry im a noob,

    filmstrip??? is that a class or?
    do you mean have all the sprites on one image file?
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    the trade off between , double buffering and non...

    the trade off between , double buffering and non buffer really depends on the type of game you are doing.

    i am experimenting with full non buffered redraw, i can obtain roughlt 10fps to 20fps...
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    can someone show me an example of actual...

    can someone show me an example of actual flickering, because I dont see it, i am redrawing the screen all in 1 go, and its a full redraw everyframe....

    i did notice abit of flickering...
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    does calling clipping slow down at all? at the...

    does calling clipping slow down at all?

    at the moment, i have an array of Image's and if i were to use 1 big image then i can do this clipping method to draw sprites from this big image to the...
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    hello people =) im new to nokia java. so here's...

    hello people =)
    im new to nokia java. so here's my question.

    how are you's implementing double buffering?
    i know that using larger tiles (sprites) for drawing is really fast,
    however i do not...
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    hey thanks for the imformative reply =) i have...

    hey thanks for the imformative reply =)

    i have also been wondering, why the actual hardware is so slow to start up. I have a very simple program which , loads a couple of sprites in memory (Image...
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    so heap is only considered, actual objects, ok so...

    so heap is only considered, actual objects, ok so does that mean actual java CLASS Code or no?

    ok what about the jar file on the phone? that is not placed in heap right?

    is heap memory only...
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    what is considered heap?

    hi

    i would like to know what is considered heap. I am programming on a series 40 phone , therefore it has 200k heap, however when i run the emulator the size of the free heap, goes up and down up...
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