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    Re: Maybe We Should Have A Pys60 Game Engine

    *** deleted my question ***
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    Re: Maybe We Should Have A Pys60 Game Engine

    Woohoohoohoohooooooooo !!! I very much thank you Weave for that information which seems to provide all the key answers I've been searching for.
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    Re: Maybe We Should Have A Pys60 Game Engine

    Was hoping Qt can make Java or "C++" apps as mentioned for any smart mobile without too much of a limitation, especially to (thread) detect drag events extremely fast, save data, able to smoothly...
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    Re: Maybe We Should Have A Pys60 Game Engine

    I've decided to stick with Pythonic programming... at least until my project to create apps is completed while hoping the Nokia now with Windows will fully allow it to continue, especially tired of...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Understood and thank you. Had to really weigh it all out... well... everything I was able to find... and saw that the only courses available in Toronto, Ontario, Canada for college are HTML5 focused...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Hello Marcelo and again to Hamish, I certainly do appreciate both of your messages. Had been quite worried that is was over for Pythonic coding the Nokia mobiles... although rather recently curious...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Thank you very much Hamish for that update. There were so many questions that ran through my mind for a while especially in wanting to know what were the limitations like what you've made a mention...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Hmmm... seems like nobody is reading any of these newer posts in thread... or not interested in them... or just not willing to respond... or don't like me for some reason unknown to me, but...
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    Re: Maybe We Should Have A Pys60 Game Engine

    # To be saved as... PythonTest_multi.txt for the MultipleChoice.py application

    Having searched around the internet, there were several MCQ I had personally selected, but could also be incorrect...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Just learned to blit a screenshot right after making a Text Mode output. The Option to refer png images might soon be added.
    Instead of only have 5 choices, each might soon vary in accordance. The...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Found this in Mobile_Python.pdf which I haven't yet tried which seems less intrusive as opposed to a well known pixel by pixel method...
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    Re: Maybe We Should Have A Pys60 Game Engine

    -- Pylattyplus.py [2 of 2]



    z_mainmenu()

    while main_loop:
    while settxt and main_loop:
    border=700,0
    yy=0
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    Re: Maybe We Should Have A Pys60 Game Engine

    -- Pylattyplus.py [1 of 2]

    Thought the name would be quite fitting as much of it were from several examples. It's still a work in progress, especially to add my Pytemple.py which is a template...
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    Re: Maybe We Should Have A Pys60 Game Engine

    A previous code of this was submitted by somebody else...



    # randomcircles.py

    # Modules
    import e32, time
    from random import randint, choice
    from appuifw import *
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    Re: Maybe We Should Have A Pys60 Game Engine

    Found this game somewhere on the internet and had just made a few changes for it to fit in the 5230 properly and went to correct an unexpected float error by making the f variable an integer --


    ...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Thought to take a look at what has been posted throughout this forum and saw an excellent snippet post by Bogdan Galiceanu, who I hereby thank thee for this contribution provided with a few...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Had about 30 minutes to get some more info from a very busy friend who also believes my 5230 seems rather too "permission" limited, but figured it's quite flexible enough to create a variety a great...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Attarisk*... which is actually "At-A-Risk"... was one of my own favorite of games that I made many years ago for the PalmOS, now missing quite a few lovely features so it took a very short while to...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Except for two lines in the following... the filename and...

    objA.speed,objB.speed=objB.speed,objA.speed

    ... as an added line to the "circletouch" code... the effect from the detected overlap...
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    Re: Maybe We Should Have A Pys60 Game Engine

    I'm guessing pys60 itself is quite limited to the 5230 model as "Rage Of Thunder" and "Speedfest" are the only two I found able to prove this phone should be very capable of handling the graphics...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Found another source code that I had to edit so it can be executed on my 5230 which should somewhat solve one of the previous conflicts...



    # py60snowfall.py

    import...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Just started somewhat coding my own "s60inMobile.py" editor since the other ones able to work on my 5230 doesn't seem anywhere close to what I want, but I still need more examples of each basic...
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    Re: Maybe We Should Have A Pys60 Game Engine

    This code was mainly from a "random-size colored rectangles" snippet that sort of first got me wanting to learn about python.


    # bouncing_sq.py

    from appuifw import *
    import e32
    from random...
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    Re: Maybe We Should Have A Pys60 Game Engine

    Back from a rather long break away from trying to figure how to incorporate different types of algorithms for animating through my 5230 which seems to be very limiting compared to a few other Nokia...
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    Re: Maybe We Should Have A Pys60 Game Engine

    RememberNumbers BETA Game


    ### RememberNumbersBETA.py Game
    ### 4u2contact@gmail.com

    '''
    Special thanks to Pankaj Nathani, the source code below is primarily made from...
    ...
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