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  1. Re: Logical problem making the "move" method in M3G...

    Yes, I want to make a method move according to pitch/yaw/roll of the node in the parameter (not according to global parameter), like when you control an airplane or a player in a FPS game.

    i tried...
  2. Logical problem making the "move" method in M3G...

    I want to make a method that moves the node according to it's own x, y, z attributes (not global attributes), i made this but it does not work...



    public void move(Node getNode, float x, float...
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    Re: Petition against Java Verified

    Agreed......
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    Re: Creating an object Image to handle...

    Yes, it is in the run() method, I'm also using low level graphics programming (GameCanvas) because I want to make some effects after.

    Using the Image[] does not fit here, because I'll have so many...
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    Creating an object Image to handle...

    I'm developing an aplication that uses only one Image object to handle images and show it in the screen, my problem is that it loads the same image file every loop, how do I fix it? Here's a short...
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    Re: M3G how to create collisions?

    I did this



    Class extends GameCanvas {
    Object3D[] o3d;
    Camera cam;
    World w;

    public Class(){
  7. Re: How do I create a 2.5D racing game like Outrun?

    Thanks but, where's this drawPixels() method? Did you mean drawRegion() method?
  8. How do I create a 2.5D racing game like Outrun?

    I never made this, and I have no Idea how to do it, but I made an example how I think it could be done.

    http://img165.imageshack.us/img165/5657/race25dgp4.png

    Is this the right way to do it? If...
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    M3G how to create collisions?

    I created my .m3g file, set a camera (I use as a character, like a FPS game), the World object and everything else to make the application appear, but I have the following problem, I don'tknow how to...
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    Do I use .m3g files on OpenGL ES?

    I don't know so much about OpenGL, but about 3D files I'd like to know if I use popular OpenGL files (like .obj) or I use the mobile especific files (.m3g)? I'd like to know specially about...
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    Re: J2ME got crazy, what is the problem?

    Oh, I deleted almost all code and i finally figured out what was the problem, the ClasseMidlet() constructor must be declared PUBLIC (i thought Java did it by default), and now it's working good...
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    Re: J2ME got crazy, what is the problem?

    Yes, the m3g file exists, and it used to apear in the screen, i even tested o my cellphone and it appeared normal.

    I found this:...
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    Re: J2ME got crazy, what is the problem?

    I'm loading a 3D object:



    public class ClasseCanvas extends Canvas{
    Object3D[] cube;
    World w;
    Graphics3D g3d;

    ClasseCanvas(){
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    Re: Netbeans too slow -- how to fix?

    Download NetBeans 6.0 it's a lot faster than 5.x versions...
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    Re: J2ME got crazy, what is the problem?

    I tried to do this but it didn't worked...



    public class ClasseMidlet extends MIDlet {
    Display d = Display.getDisplay(this);
    ClasseCanvas c;
    ClasseMidlet() {
    try{
    ...
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    J2ME got crazy, what is the problem?

    I always used this and it works fine:



    public class ClasseMidlet extends MIDlet {
    Display d = Display.getDisplay(this);
    ClasseCanvas c = new ClasseCanvas();

    public void...
  17. How do I control entities inside a .m3g file?

    I created a .m3g file, and I know it may contains things like camera, mesh, light, sprite, etc... and it appears well in the program, but I'd like to know how do I control one of those single...
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    Can I make a .m3g file without camera?

    I'm new at J2ME world, but i'd like to know if it's possible to do this, i only achieve to see the object when I create a premade camera in the 3D editor. Or if it's possible to work with 2 cameras...
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