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  1. STLport 5.1.5 for Symbian OS: call for testing

    Dear all,

    today I've published a pre-release of STLport 5.1.5 for Symbian OS. I encourage everyone who is using the previous release (based on STLport 5.1.3) to download this updated package and...
  2. Thread: STL in symbian

    by polo78
    Replies
    7
    Views
    8,890

    Re: STL in symbian

    OpenC is a shared library, you just have to install it once. While this can make your downloadable package larger (because it includes the OpenC SIS file), it doesn't affect the size of the...
  3. Thread: STL in symbian

    by polo78
    Replies
    7
    Views
    8,890

    Re: STL in symbian

    Consider using STLport if portability is your primary goal: http://marcoplusplus.blogspot.com/2007/05/stlport-for-symbian-os-released.html
  4. Replies
    46
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    41,146

    Re: Porting ffmpeg to symbian os

    I've built ffmpeg with both WINSCW and GCCE, with almost all codecs enabled. However, it is way too slow for real-time video playing, even with ARM-specific assembly code enabled. For example,...
  5. Replies
    5
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    12,195

    Re: Creating a wmv player for symbian

    I've ported ffmpeg (almost all codecs) to Symbian because I wanted to make a "universal" media player application, but it has proven to be too slow for playing videos in real time. I get at most 5...
  6. Replies
    4
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    6,337

    Re: Full-featured C++ STL now available!

    Thanks for your feedback. The library has only been ported to GCCE and WINSCW toolchains, I've never tried to compile it for the ARMV5 target, so no surprise it isn't working out of the box. Does the...
  7. Replies
    4
    Views
    6,337

    Re: Full-featured C++ STL now available!

    up!
    let's keep this visible for one more day...
  8. Replies
    4
    Views
    6,337

    Full-featured C++ STL now available!

    Hi all,

    I've ported the STLport library to Symbian OS 9.x. C++ applications on Symbian can now benefit from a full-featured STL implementation! The library works on both S60 and UIQ variants,...
  9. Replies
    11
    Views
    9,749

    Re: destructor of global objects not called?

    Thanks everyone for the replies. I've tried to apply all suggestions but none worked. Doing the allocation in the constructor doesn't raise the ALLOC panic on exit, but simply because the allocation...
  10. Replies
    11
    Views
    9,749

    Re: destructor of global objects not called?

    Up! No clues?
  11. Replies
    11
    Views
    9,749

    Re: destructor of global objects not called?

    this was supposed to be

    int* x_;

    of course...
  12. Replies
    11
    Views
    9,749

    Re: destructor of global objects not called?

    I'm using S60_3rd_MR, but the same behaviour occurs with the UIQ 3 SDK. I just open Carbide 1.2 and create a new default S60 GUI project.
    I add a simple class like the following:

    struct My
    {
    ...
  13. Replies
    11
    Views
    9,749

    destructor of global objects not called?

    It seems that global static objects are not being destructed correctly upon graceful program termination, that is their (nontrivial) destructor is not being called. I'm porting existing code that...
  14. Thread: bug in printf?

    by polo78
    Replies
    0
    Views
    6,019

    bug in printf?

    The following code:

    printf("%.5g", 1.23456f);

    outputs:

    1.235

    I think this should be "1.2346" instead, as the precision is set to 5 significant digits. It seems that OpenC's...
  15. Replies
    2
    Views
    7,239

    Re: adapting STLport to Symbian (almost finished)

    Why has this thread been moved to General Open C? The STL is a C++ thing...
  16. Replies
    2
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    7,239

    adapting STLport to Symbian (almost finished)

    Hi all,

    I've almost completed a full port of the STLport library to Symbian OS 9.1, using OpenC as a base. I think I'll be able to release source and binary files in few days, if you want to...
  17. Replies
    6
    Views
    12,639

    minimal console application with GCCE

    Hi all,

    I'm having trouble building a minimalistic test case composed only by an empty function main():


    // main.cpp
    int main(int argc, char* argv[])
    {
    return 0;
    }
  18. Replies
    3
    Views
    7,821

    Re: [newbie] processing sound during voice call

    Thanks a lot, I was about to invest time in something that can't even be done...
  19. Replies
    3
    Views
    7,821

    [newbie] processing sound during voice call

    Hi,
    I'm new to Symbian OS and I'd like to know whether it is possible to process the audio stream of a voice call so that I can add custom sound effects and alter the caller's voice. If it's...
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