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Type: Posts; User: RLord321; Keyword(s):

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  1. Replies
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    Thanks, with the and the ...

    Thanks, with the <eikenv.h> and the <eikapp.h> include files, this works great.

    Now I can install my games onto the MMC :-)

    For others searching, this is what yucca meant to write:

    TBuf<1>...
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    Okay, OKAY!! I'm guilty. I have static...

    Okay, OKAY!! I'm guilty. I have static variables which I read is not allowed.

    Thanks!
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    Error: App contains Initialized data

    Has anyone ever received a similar message when building an app:

    Error - <AppName>.app contains initialized data.


    It won't finish compiling after this. I know I didn't intentionally put...
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    advocatee, install the EpocToolbar to your Visual...

    advocatee, install the EpocToolbar to your Visual Studio IDE. Its under the Series60Tools folder. With that, you can everything without leaving the IDE. You don't have to go to dos and do abld or...
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    If it couldn't find those files, then you must...

    If it couldn't find those files, then you must not have the path for those files in the PATH environment variable. Just put it there and you should be fine.

    Hope this helps,

    Ron
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    Have you tried writing the game using standard...

    Have you tried writing the game using standard C++ code? If not, try it. I've written two games so far and they move smooth.

    Actually I have to slow them up a lot because it is so fast!
    ...
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    Really? I mean, this is through my emulator. So...

    Really? I mean, this is through my emulator. So even though my app is on the Z Drive on my computer, I can't write to the Z Drive?

    If this is the case, how do I make my apps go to the C: when...
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    Sorry, it fails at the: file.Write(...

    Sorry, it fails at the:

    file.Write( KWriteBuf);

    line of code, not the _LIT8... line.
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    Cannot write to a File

    I cannot open a file to write. Please help.. Here is the code I have:

    _LIT( KHighScoreFile, "z:\\System\\Apps\\MoleMash\\HighScores.hi");
    RFs fsSession;

    User::LeaveIfError(...
  10. Thread: bitmaps

    by RLord321
    Replies
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    7,648

    You want the .mbg include file. This is created...

    You want the .mbg include file. This is created when you build the .mmp file. Its basically an enumeration for your bitmaps you have in your .mbm file.

    After you build, just search your hard...
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    The SDK on XP Does Work!!

    the0ther, Relax. The SDK does work on NT, 2000, and XP -- these are the 3 OS's that I tested successfully with so far. I understand what went wrong with your install because when I tried to install...
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    I run under XP Pro just fine too. Not a problem.

    I run under XP Pro just fine too. Not a problem.
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    Determine Install Location - 3650

    Is there a way for me to determine if you install to Phone Memory (C:) or the Memory Card (E:)?

    I hardcode a graphics path to C:\ when I load them up but I recently bluetoothed my game to a...
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    First, you should start by learning C++. Just...

    First, you should start by learning C++. Just starting to develop for the Symbian OS is hard enough, but to not know C++ makes it even harder.
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    BitBltMask Question

    Is there a way to create a mask from a different rectangular region than the real image. For instance, I have some circular objects with numbers in them. The mask will be the same for all of the...
  16. 7 Easy Steps to port an App from Emulator to Device (Nokia 3650) using VC++ 6.0

    I finally found away to build for the target ARMI platfrom via Visual C++. Here are the 7 Steps. I think I covered everything:

    1) I installed the EPOC toolbar and there is a magnifying glass...
  17. I finally found away to build for the target ARMI...

    I finally found away to build for the target ARMI platfrom via Visual C++. Here are the 7 Steps. I think I covered everything:

    1) I installed the EPOC toolbar and there is a magnifying glass...
  18. I figured out two reasons why you get this error....

    I figured out two reasons why you get this error. So if it works, can someone answer my question about if you can switch to the ARMI platform to build using VC6!! :)

    1) Yes, you do need to...
  19. Easy Target Platform Switch in Visual Studio?

    Is there an easy way to swith between target platforms in Visual Studio 6? By default, the projects you create or import are compiled for Win32, but I hear (via this forum), that you have to build...
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    That page doesn't exist. I am having the same...

    That page doesn't exist. I am having the same issue. I am using a 3650. I created the SIS file and I sent it to my phone via Bluetooth and installed it. I do not see any icon to run it but you...
  21. J2ME Error - Warning: Failed to initialize WMA message routing support

    I receive this error when I try to run my Series 60 Emulator in Sun One Studio

    Warning: Failed to initialize WMA message routing support

    The emulator disappears after this. Does anyone know...
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    EPOC (Series 60) Emulator Crashes (J2ME)

    Everytime I run my MIDlet using the Series 60 Emulator, it crashes. It starts the emulator but then I get a "kmidp_debug.exe has encountered a problem and needs to close. We are sorry for the...
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    EPOC (Series 60) Emulator Crashes (J2ME)

    Everytime I run my MIDlet using the Series 60 Emulator, it crashes. It starts the emulator but then I get a "kmidp_debug.exe has encountered a problem and needs to close. We are sorry for the...
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