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  1. Replies
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    7,580

    Re: AMR, CMMFDevSound and 3rd Edition

    Hi,

    Im back to my audio problem again. Ive pressed ahead with the implementation using CMMFDevSound, and sure enough I get asked for 1 byte, and the subsequent calls ask for 32 bytes.

    My AMR...
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    Re: AMR, CMMFDevSound and 3rd Edition

    nullvoid,

    Thanks for this. I have to admit to writing it off when I saw the request for 1 byte - I should have pursued it further to see what happened when I gave it the 1 byte.

    Im not in a...
  3. Re: 3rd Edition - AMR output through CMdaAudioOutputStream

    Ive started a new thread to discuss the issues that have arisen using the CMMFDevSound api with AMR. It is here:

    http://discussion.forum.nokia.com/forum/showthread.php?t=126014


    Stew
  4. Replies
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    AMR, CMMFDevSound and 3rd Edition

    Hi,

    This is a continuation of my previous thread which seemed to conclude that the implementation of AMR on 3rd Edition devices using CMdaAudioOutputStream was flawed - it would never play the AMR...
  5. Re: 3rd Edition - AMR output through CMdaAudioOutputStream

    Thanks for the suggestion of CMMFDevSound - I'll have a look.

    As for 'A/V sync for video playback' - yeah, done that bit already!
  6. Re: 3rd Edition - AMR output through CMdaAudioOutputStream

    Getting stranger..

    Passed in buffers of 4160 bytes (which corresponds to 2600 ms). Starting with 2 buffers first and adding an extra buffer on each callback. All of the callbacks are 2620ms...
  7. Re: 3rd Edition - AMR output through CMdaAudioOutputStream

    Mark,

    I did already try doubling them (making 400ms samples) but the callbacks took double the time!

    Unfortunately for me, sending particularly large buffers in is not ideal. I use the app for...
  8. Re: 3rd Edition - AMR output through CMdaAudioOutputStream

    Sorcery (?),

    Thanks for your reply. Yes, I think that there are ~20ms gaps between the frames. The audio *sounds* slow when you play it side by side with the original, but Im pretty sure its just...
  9. 3rd Edition - AMR output through CMdaAudioOutputStream

    Hi,

    I have been trying for a while to stream AMR audio using the CMdaAudioOutputStream class, with little success.

    Pre 3rd edition I used to decode the audio to PCM with the CMMFCodec class....
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    Network Operator List

    I know that I can query the current network operator details from the CTelephony class.

    However, is anyone aware of a way of programmatically getting a list of other Network Operators that are...
  11. Replies
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    Re: 3rd Edition BIO Parser

    No replies to this one.

    If no-one knows the answer, does anyone have any suggestions how I could find out the answer?
  12. Replies
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    3rd Edition BIO Parser

    Hi,

    I've been trying for some time to get a working BIO parser on a 3rd Edition phone. From what I can tell, the documentation about moving a BIO parser to 3rd Edition is incomplete.

    Is anyone...
  13. Replies
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    BIO Parser - Third Edition

    Has anyone got BIO parsers working in third edition yet?

    I have followed the instructions, but they are missing 3 important pieces of information:

    1) The doc says "the message_parser_uid and...
  14. Replies
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    Re: Third Edition - SendMessageToWindowGroup

    I didnt - there is no mention in the docs of this method needing this, as far as I can see.

    Send*Event*ToWindowGroup mentions needing this, but not SendMessageToWindowGroup.

    Ive actually worked...
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    Third Edition - SendMessageToWindowGroup

    Hi,

    I've hit yet another problem in porting to Third Edition. I use SendMessageToWindowGroup to allow aync messaging within my application.

    // set up params
    int message = MY_MESSAGE;
    TPtr8...
  16. Replies
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    Re: Third Edition - AMR to PCM decoding

    Thanks Sheshu,

    When I try either of these, I get a 'Feature Not Supported' error:

    CMMFCodec::NewL(KMMFFourCCCodeAMR, KMMFFourCCCodePCM16);
    CMMFCodec::NewL(KMMFFourCCCodeAMR, KMMFFourCCCodePCM8)
  17. Replies
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    Third Edition - AMR to PCM decoding

    Hi,

    Im porting and application that involves playback of AMR to Symbian 3rd edition.

    Before Symbian Version 8 I used to use CAmrToPcmDecoder. In version 8 I had to change to use...
  18. Replies
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    Re: Kern-Exec 3 in BaseConstructL

    You were kind of right.

    It was the bitmap for the navigation pane that was wrong.

    Thanks.
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    Re: Kern-Exec 3 in BaseConstructL

    Changed the colours of the icon to red, and the new icon is reflected in the application list - so I am guessing that it *is* finding the icon.
  20. Replies
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    Re: Kern-Exec 3 in BaseConstructL

    I can see an icon in the application list yes. The icon is the 'opened up box' icon, but then that is the icon I am using (not tried to create my own svg yet so I just pinched this one from an...
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    Re: Kern-Exec 3 in BaseConstructL

    Thanks for the pointer.

    You could be right as I've not really got my head around the icon stuff under 3rd edition yet. I used to have the icons in an AIF that was part of the mmp file. Now I have...
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    Kern-Exec 3 in BaseConstructL

    Hi,

    I am trying to port a fairly non-trivial application to use the third edition sdk. I've got it to build, but when I run it, the application fails in the BaseConstructL call in my CAknViewAppUi...
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    Gallery location

    Is it possible to programatically get the location of the gallery directories, eg. video.

    On my phone they are c:\nokia\videos and e:\videos.

    Can I rely on these locations? Or do they change...
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    Creating bluetooth message in inbox

    Hi all,

    Im trying to get my application to make a new message in the inbox that contains a file. Im going down the route of creating a bluetooth message.

    Everything works fine on 6.1 phones -...
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    Hi, Check out these links: ...

    Hi,

    Check out these links:

    http://discussion.forum.nokia.com/forum/showthread.php?s=&threadid=20893&highlight=%2Apopup+setting+list%2A

    http://forum.newlc.com/viewtopic.php?p=17524
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