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  1. Re: Congratulations to Thomas Schmidt, May 2013 Wiki Contributor of the Month

    Congrats! :)

    Keep up the good job!
  2. Re: Importing 3d model to Direct3D 11 [Example]

    If you go the MonoGame root you'll need XNA as well. At the moment MonoGame depends on XNA Content Pipeline project. The content project outputs it's content to XNB files, which can later be loaded...
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    Re: XNA discontinued? options?

    Look. MonoGame supports Windows Phone 8. It supports 2D and 3D drawing, it supports custom HLSL shaders, it supports everything WP8 can offer. You can use your assets from XNA game (the *.xnb files)....
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    Re: XNA discontinued? options?

    For iOS you will need a license for Xamarin Mono Touch (for testing on devices and publishing) and a Mac to build your game.
    For Android you will need a license for Xamarin Mono Droid as well for...
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    Re: XNA discontinued? options?

    The only real difference will be the sound. It took me ONE day to port Undead Carnage: Rredemption to Android including the stuff to deal with different resolutions and less than one day for PS Vita...
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    Re: XNA discontinued? options?

    Hi!
    The other options are
    Free:
    - C++ and DirectX
    - MonoGame (almost 100% mimics XNA, looks the same, feels the same, based on XAML and SharpDX - a managed DirectX wrapper, delivers better...
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