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  1. Replies
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    Some question on Open GL ES

    1. In 3rd MR SDK, if I change the texture size larger than 256, e.g. a 512X512 texture, the texture will stop work. Confused! Anyone who tried this before? BTW, it works perfect in 5th edition. And I...
  2. 成都东文科技有限公司诚聘手机软件工程师

    Hi,

    我们是一家创业公司,服务芬兰客户。我们为客户提供世界级的软件产品和服务。目前需要招聘1名J2ME游戏工程师,1名Android游戏工程师,1名iPhone 3D游戏工程师。均为全职,工作地点成都。j2me, android的要求如下
    1. 2年以上的java开发经验,其中至少一年为游戏开发
    2. 熟练掌握java编程语言
    3. 较强的解决问题的能力
    ...
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    Symbian 游戏开发交友

    曾任职于法国Gameloft公司近2年,现任职于Nokia的sub-contractor,工作很无聊。
    目前在写儿时的最爱-三国志霸王的大陆。重在原汁原味。

    1. 图片全截屏,Icon除外,武将太多,Hack了其他人的。致歉。但仅供学习。
    2. 声音录制原版
    3. 动画为原版动画,一桢一桢的截屏
    ...
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    3,646

    Re: Disable list in the container.

    Do you mean you want to disable it at runtime?
    CCoeControl* CYourAppContainer::ComponentControl(TInt aIndex) const
    {
    if (aIndex != 0)
    return NULL;

    if (iDisablePreviousSettingList)
    return...
  5. Re: How to get SDK version in S60 3rd Edition.

    if I remember correctly you can use
    #ifdef __SERIES60_30__
    #ifdef __SERIES60_31__ (can` t be sure)
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    Re: change project name and UID

    I assume that you already tried uninstalling the app
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    Re: Memory leak on device...

    Hi Hotcheese,
    I believe the cases when one doesn` t want to use emulator are: when one wants to make phone calls, even fake calls, when one wants to play RTSP streams, when one wants to breath...
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    Re: How to design GUI?

    1. Addison.Wesley.Developing.Series.60.Applications.A.Guide.for.Symbian.OS.C.Developers.chm
    2. Symbian OS Explained Effective C++ programming for smartphone.pdf
    3. Wiley - Symbian OS Internals...
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    Re: Overload delete

    OK, I found the problem.
    It was in .h file as I wrote it as inline function.
    inline void operator delete(TAny* aPtr) throw(){}
    so, it never gets called. But if I put it to cpp file, everything...
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    Re: Overload delete

    OK, I tried on 2nd Edition, this code
    void operator delete(TAny* aPtr){}
    compiles, and gets executed

    Seems that only 3rd Edition has the problem
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    Re: Overload delete

    Any ideas on how to overload operator delete in Symbian?
  12. Re: template vs. non-template versions of a function

    If I remember correctly there is one similar case in Java
    void f(Object o){} //1
    void f(int[] i){} //2
    f(null); //will call 2
    Some guy explained that it s because 2 is 'more specific than 1,...
  13. Thread: C++ new

    by lancemachine
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    3,961

    Re: C++ new

    OK, I had more tests. Seems that none of them are zeroed, which is the expected way. It was just a coincidence that only the first 'appeared to be zeroed'
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    Re: Overload delete

    So, for new seems we can overload it using various parameter lists as long as they are not identical. What s the situation for delete? I tried to overload it using different para list say:
    inline...
  15. Thread: C++ new

    by lancemachine
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    3,961

    C++ new

    Execuse me for something a little bit stupid but if I have a class TT who has some data, then
    TT* t1 = new (ELeave) TT; //1
    TT* t2 = new (ELeave) TT();//2
    TT* t1 = new TT; //3
    TT* t2 =...
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    Re: Overload delete

    Thanks. I read it many times. It s mainly about operator new, but now the problem is in operator delete
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    Overload delete

    Hi,
    I` m trying to overload new and delete. Made some progress on new, but failed at delete
    for new:
    inline TAny* operator new(TUint aSize, char* aFileName, TInt aLine)
    {
    TAny* result =...
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    new (ELeave)

    Hi,
    Thanks for your time to look at this old cliche.
    We know that new (ELeave) is the overloaded by Symbian, it` s something like this in e32std.inl
    inline TAny* operator new(TUint aSize,...
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    Re: HBufC question

    All help appreciated!
    Still in some silly dream that someday Nokia could open source on Symbian as the rumor said they will when they bought Symbian out
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    HBufC question

    Hi buddies,
    I have a question about our old friend HBufC16. If I remember correctly, it has two data members:
    1. TUint iLength; // From its Grandpa TDes16
    2. TText16 iBuf[1]; // Its own item
    ...
  21. Re: have any way to work effectly on Emulator?

    Hi Yukka,
    I meant using 'abld target winscw udeb' is faster than 'abld build winscw udeb'
    And one question, when I debugging my app, then modify some code, then build without closing the emulator,...
  22. Re: have any way to work effectly on Emulator?

    another thing about build: abld target
    TARGET Creates the main executable and also the resources

    when I use TARGET, I got
    D:\test\group>abld target winscw udeb
    make -r -f...
  23. Re: have any way to work effectly on Emulator?

    If run your app not debug it, you don` t need to close your emulator, you can just Ctr-B to build your prj and updated binaries will be generated, however, there is an exception, because Emu holds...
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    Re: What happen when a leave occur?

    Based on my very limited knowledge on Leave, I think
    when leave occurs, it will stop executing the code after the leave, and passes this same information up until
    1. It s trapped
    2. if no trap,...
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    Re: - 02

    Just wondering if T is really a T, can it be something else rather than T, and is there anything we can do to make it more T.
    Don` t have a point, actually.
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