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  1. Replies
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    8,948

    Re: loadVars() and local connection

    Thank you Mark, that's useful info.
    My app hits the problem after just 32 characters of data are returned (using both GET and POST mode) by loadVars over a local http connection.
    I'll double check...
  2. Replies
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    8,948

    loadVars() and local connection

    Hi there,

    I have a Flash Lite 2.0 movie that exchanges some data with a Symbian application through a very simple http "server" running locally (Nokia N95).
    I am using loadVars() to exchange data...
  3. Wap Push SI on Series 60 - final clarification

    Hi all,
    I've recently experienced the same problem described in quite a few messages in this and other Forums: wap push SI do not work properly on Nokia 7650 v. 3.15 and 3.16.

    After a few tests I...
  4. Wap Push SI on Series 60 - final clarification

    Hi all,
    I've recently experienced the same problem described in quite a few messages in this and other Forums: wap push SI do not work properly on Nokia 7650 v. 3.15 and 3.16.

    After a few tests I...
  5. Replies
    0
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    4,417

    3D Game for Nokia Serie 60 to test

    Hi all,
    I've just published for test and research purposes a 3D-enabled game for Nokia Series 60 devices that features a revisited version of my 3D Engine and a few new functionalities.

    I would...
  6. Replies
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    4,673

    RE: performance question...

    Hi all.
    I personally would not suggest to use a series of If/else-if statements instead of "switch-case" to optimize your code. Most of times the "switch" statement is slightly faster (even if your...
  7. Replies
    3
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    4,536

    3D Engine for Series 60 - update -

    Hi all.
    I've posted time ago a message about a simple isometric 3D Engine for Nokia Series 60 devices. Now the release # is 1.5.1, and I'd like some of you guys to check it out again and express any...
  8. Replies
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    6,322

    RE: Floating point numbers

    Hi.
    Check out the following messages posted on this forum.

    "Floating point math"
    http://nkn.forum.nokia.com/qa/threadshow.cfm?msg=30098547037&MsgBoard=5844401565639302&idDispSub=3665071750056882...
  9. Replies
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    6,256

    RE: Decrease Jar filesize

    Hi all.

    - There's a post on this forum about "Loading Image data from 'raw' bytes".You can find it here:...
  10. RE: What type of transparent images should I use for a game?

    Hi.
    Remember that:
    - whatever your image format is, you'll be able to display only 4096 colors (i.e. it's worth to use PNG8 instead of PNG24 since you can save a fair amount of your .jar size if...
  11. RE: error"invalid constant pool entry"or how to use floatpointvariables in j2me

    Hi schnuerbein,
    you can't use floating-point variables in MIDP apps.
    You can use fixed-point math instead, as described in the following posts on this forum:

    "Floating point math"...
  12. Replies
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    RE: Canvas to FullCanvas conversion

    Hi Shazhad,
    >>> "now program set the FullCanavs object with display.setGraphics(..); method." >>> I guess you mean display.setCurrent(...)
    I frankly don't think the problem resides in your...
  13. Replies
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    5,075

    J2ME Performance Monitor Class

    Hi all.
    Anybody knows what the com.sun.midp.perfmon package is?
    In the Series 60 Concept Beta 02 classes archive you can find com.sun.midp.perfmon.PerfMon (Class) and...
  14. Replies
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    5,658

    RE: DirectGraphics and fillarc

    Hi. Don't worry! =)
    A few remarks:
    1. - if youre using an emulator sometimes transparency its completely ignored (Concept Beta Series 60 for instance) even if your code is correct (and works on the...
  15. Replies
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    5,658

    RE: DirectGraphics and fillarc

    Hi.
    The method fillArc is in the javax.microedition.lcdui.Graphics, thus it's part of the MIDP standard profile. When you invoke it you have to use a Graphics Object and not a DirectGraphics Object...
  16. RE: Repaint only works if I output text before or after

    Hi.
    Its hard to answer without further details of your code.
    However, keep in mind that the repaint() method does not assure the screen is repainted exactly when you call it. If you want to force...
  17. Replies
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    9,444

    RE: Sprites in J2ME

    Hi.
    Check out the post http://nkn.forum.nokia.com/devrel/threadshow.cfm?mb=3665071750056882&msg=35924432719&page=5 on this forum about sprite management issue. You should find useful informations on...
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    7,972

    RE: Sprites on J2ME (again)

    Hi Moray.
    The fastest way to redraw the screen would probably be achieved redrawing only the portions of your Canvas/FullCanvas that has to change after you sprite movement. A simple way to do this...
  19. Thread: JDK Woes

    by atomictag
    Replies
    3
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    4,975

    RE: JDK Woes

    Hi.
    Do you have your Jbuilder equipped with the Borland Mobile Set for JBuilder?

    regards

    davide
    <AtomicTag.com/>
  20. Replies
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    6,127

    RE: 12-bit color table on Nokia devices?

    Hi.
    You can download a 4096-colors palette with all the colors available on Nokia devices Series 40-60 here:
    http://wap.atomictag.com/3d/palette/12bitPalette.tif

    regards
    davide...
  21. Replies
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    20,316

    RE: is this a FullCanvas's bug?

    Hello.
    I guess you've already tried to make your app. display onscreen the screen height with getHeight().
    Is it exactly 208?
    If it is 208 probably the problem is in some of your routines.
    Try to...
  22. Replies
    2
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    6,071

    RE: full canvas and addcommand

    Hi there.
    Commands are not possible in FullCanvas and if you try to set a Command listener you get an IllegalStateException.
    You can easily "emulate" Commands by drawing them as String or char[] in...
  23. Replies
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    10,140

    RE: How to add a nokia 7650 emulator to WTK

    Hi.
    First you have to download the Nokia Developer's Suite for J2ME?,
    from Forum Nokia >>> Java >>> Tools and SDKs >>> J2ME MIDP Tools. You can then download and install the proper emulator (the...
  24. Replies
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    5,884

    RE: downloading midlet to 7650 phone

    Hi all.
    Another way to get it done without configuring your web server is to check if the client (your 7650, in this case) accepts the WML mime type (as jalev decribed in the previous message).
    ...
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    fillPolygon doesn't work on nokia 7650

    Hi all.
    Has anyone ever tried to use Nokia's DirectGraphics "drawPolygon" and "fillPolygon" methods on actual devices?
    It seems they don't properly work on certain devices (Nokia 7650) - in...
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