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  1. Replies
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    Re: Nokia 3650 partial display

    Thanks, that solved the partial display problem. I now have some flickering problems with the screen sometimes, but I guess that's because my buffer code is somewhat quickly thrown together....
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    Nokia 3650 partial display

    Hey guys,

    I just tested our game on a Nokia 3650 and found out that sometimes the screen doesn't get drawn completely. I'm pretty sure it has nothing to do with the getHeight() bug, as I check for...
  3. Re: Player Pool for MMAPI on s60 and s40 phones

    I've seen people loading 5 players beforehand without problems, so as far as I know, it's not relevant, depending on the amount of memory available of course.
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    Re: Sound class not supported on Nokia 7650?

    Hmm, that's a bugger then. Well, I got .ott files to work - still looking for a tool to convert .wav files to .ott, seems to be somewhat difficult, but we'll see. Thanks. :)
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    Re: Sound class not supported on Nokia 7650?

    Yes, it's MIDP1.0, so initially I removed all sound from this version. Later I read that the 7650 supports the playback of .wav files so I'd expect it to work.

    Well, the tone format works, at...
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    Sound class not supported on Nokia 7650?

    Hello,

    I recently tested our game on a Nokia 7650, and the game locked up once a sound should play. I've used the Sound class to play .wav files, tested some supposedly working code I found on...
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    Re: how to increase heap size on emulator.

    Most emulators I've used so far allow you to configure this in an options or settings screen, though not all. What emulator are you working with?
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    Re: Forcing a repaint - loading screen

    Thanks for the replies.

    I've taken a different approach now, using a manager class that behaves as a sort of state machine. By swapping the object it holds a reference to, I can directly and...
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    Re: Forcing a repaint - loading screen

    Thanks for the reply.

    I ran some more tests, and it looks like the loading screen doesn´t get set as the current displayable object. serviceRepaints() had no effect for that reason. Turns out...
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    Forcing a repaint - loading screen

    Hello,

    I've been working on mobile games for the past 2 months and recently I had to add a loading screen to a game when loading times exceeded 1 second. The time isn't really the issue, however,...
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