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  1. J2ME question concerning binary file input

    Hey folks,

    I'm currently writing a j2me title that requires reading in binary resource files to set up level maps. The map editor that exports the binary information is written in C++, and I'm...
  2. Thanks for your reply. Actually, I had an idea...

    Thanks for your reply.

    Actually, I had an idea last night to make a test app and run through various situations to see what exactly causes the problems I keep having. I'll give it a shot...

    ...
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    Flicker is generally cause by your application...

    Flicker is generally cause by your application rendering a second time while the device is still processing the first render. There is a tried and true technique called double-buffering that will...
  4. Was this question too vague, or has nobody ever...

    Was this question too vague, or has nobody ever had the same problem? I'm starting to think that there's a pretty huge lack of people that know anything here.

    Hopefully someone will prove me...
  5. Efficiently implementing a scrolling map system in J2ME

    Hey folks,

    A friend and I are starting on a sidescrolling platformer for Series 40 and 60 Nokia devices. We were trying to decide how we were going to do the map system today when I realized that...
  6. Need advice for a more efficient way to handle image resources on the 7650.

    Hey folks,

    I've been working on a pretty large title for the 7650 for a couple of months now, and I'm STILL having trouble with null pointer exceptions popping up here and there. I know for an...
  7. A few questions about Series 60 Symbian...

    Hey folks, I'm pretty new with Symbian development, and I had a few questions that I'd like cleared up if you don't mind...

    1. Is there a way to get access to the full screen area for drawing? I...
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    What the hell is wrong with this forum?

    I keep getting colarity errors when I try to view a post I made a couple days ago... Inefficient coldfusion code, eh?
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    RE: Error running my first J2me Application

    Well, one thing I came across when I first started working with JBuilder and the 7210 SDK was the fact that you have to make sure your .jad file is selected in the Project Files list before going to...
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    RE: Using ringtones with Java Apps

    J2ME is a sandbox environment... The only things you have access to are what you put into the application yourself. People have asked if it's possible to access contacts, images, etc. from the...
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    Need advice on a memory leak...

    Hey folks,

    I've encountered a memory leak in a pretty large game (150k+) that I've been developing for the 7650/3650 devices... I've got different classes that handle different game states and...
  12. Could someone please share their 7650 tone loading code?

    Hey folks,

    I'm almost done with a new game for the Nokia 7650, but I've been having trouble throughout development with my sound loading code. I've posted here a couple of times about it, but...
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    RE: Problems loading ott files...

    Bump.

    I'd really appreciate it if someone could help me with this problem. I have a deadline for this application coming up within the next couple of days and I still haven't found an answer. If...
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    Problems loading ott files...

    Hey folks,

    I'm trying to load tone data from an .ott file I created with Nokia PC Composer. For some reason, no sound plays when I load the data from the resource file and try to queue it up. ...
  15. How do I set up source-level debugging with JBuilder 7 and the 7210 SDK?

    I've got a runtime null exception problem that is really starting to get under my skin... I've tried practically everything I could to get the problem fixed by checking null values of all...
  16. How do I know what values to give a byte array for a tone?

    Hey folks,

    Currently, I'm using the code from the BlockGame example as a basis for the development of my sound system in the game I'm writing. I'm using the byte arrays that are supplied with...
  17. RE: 7210 emulator blue title bar flicker on FullCanvas

    THANK GOD. My application is doing the same thing. It's very comforting to know that it doesn't happen on the real device. Thanks, LongSteve.
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    Palette manipulation on 7210 SDK

    Hi Folks,

    I was wondering if there was a way to successfully manipulate palette colors in a loaded PNG image on the 7210. I tried creating a DirectGraphics object from the Image object's...
  19. Questions about DirectGraphics and getPixels()...

    I'm currently trying to get the pixel data for a bitmap I have loaded into my J2ME game engine, and I'm having a bit of a problem. First of all, I read somewhere else on this forum that you have to...
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    RE: Thread problems on 7210...

    Nevermind, I figured it out.
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    Thread problems on 7210...

    I'm trying to get a game loop running using a thread in a FullCanvas derived class. I'm setting the class up to implement Runnable, and I've set up the start() stop() and run() functions exactly how...
  22. Setting up demo apps of 7210 midlets for website usage

    Hey folks,

    I haven't really checked on this yet so please excuse my laziness if this question has been asked already on this board before... I was wondering if there was anything that has already...
  23. RecordStore reads don't show up until app exit (7210)

    I'm working on a game for the Nokia 7210 handset and I've come across a problem with the RecordStore functionality... When I read something that I've written to the record, the usage of the variable...
  24. RE: Question about storing data in RecordStores...

    Thanks, that's what I needed for that. I've reached another problem, however. When I try to read the data back from the RecordStore, it doesn't do anything with the data until the application is...
  25. Question about storing data in RecordStores...

    Hey folks,

    I'm trying to implement a high score table in the game I'm about to finish for the Nokia 7210 model phone. I've been playing around with the RecordStore a little bit to get the data...
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