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  1. Replies
    10
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    5,054

    It's a bug in the 6600 software and hopefully we...

    It's a bug in the 6600 software and hopefully we get a fix as soon as possible.
  2. Replies
    11
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    7,322

    Hi, Where can I find all this information...

    Hi,

    Where can I find all this information about phone specs and which phones include the JSR-184 API?

    zono
  3. Replies
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    6,711

    I also use MIDP 2.0 Sprite Class, so there really...

    I also use MIDP 2.0 Sprite Class, so there really isn't any place to do my own optimization.

    Does anybody know if MIDP 2.0 Sprite and TiledLayer Classes perform better with images that have...
  4. Replies
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    6,711

    Thanks, Is this also true when using MIDP 2.0...

    Thanks,

    Is this also true when using MIDP 2.0 tiledLayer Class?
    Hopefully it is also optimized in this way, what do you think?

    And how big can the differences be? The game runs around 18 fps...
  5. Replies
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    6,711

    Tiles in 6600

    Hi,

    I'm making a tile based game for Nokia 6600 (MIDP 2.0) and have a question.
    Is there any "best" size for the tiles and sprites, or is 20x20 as good as 16x16, regarding performance?
    ...
  6. Replies
    10
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    5,054

    Ok, if I use FullScreenMode (Canvas:...

    Ok, if I use FullScreenMode (Canvas: setFullScreenMode(true)) the buttons won't work, but they are displayed. In NormalMode everything works fine. Any way to get those buttons to work in FullScreen?
  7. Replies
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    5,054

    6660 and CommandListening

    6600 and commands
    In my main Midlet class I construct a command "play" like this:



    play = new Command("Play", Command.OK, 1);


    I create a MainScreen object which extends GameCanvas and...
  8. Replies
    2
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    4,630

    old message, can't delete

    old message, can't delete
  9. Replies
    2
    Views
    4,630

    6600 and commands

    In my main Midlet class I construct a command "play" like this:



    play = new Command("Play", Command.OK, 1);


    I create a MainScreen object which extends GameCanvas and add the just created...
  10. Replies
    1
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    4,290

    Discussion continues in J2ME general board.

    Discussion continues in J2ME general board.
  11. Replies
    3
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    4,523

    Discussion continues in J2ME general board.

    Discussion continues in J2ME general board.
  12. Replies
    5
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    4,316

    I solved it by removing the System.gc() command...

    I solved it by removing the System.gc() command from the main loop.

    zono
  13. Replies
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    6,641

    Method setFullScreenMode(boolean mode) in class...

    Method setFullScreenMode(boolean mode) in class Canvas.
  14. Replies
    3
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    4,523

    6600 and low framerate

    I have created a game that uses Midp 2.0 and it works excellent on many different emulators. When I copied it to my new 6600 the framerate was horrible (5-6 fps). I reduced the game so that it only...
  15. Replies
    1
    Views
    4,290

    6600 and low framerate

    I have created a game that uses Midp 2.0 and it works excellent on many different emulators. When I copied it to my new 6600 the framerate was horrible (5-6 fps). I reduced the game so that it only...
  16. Replies
    5
    Views
    4,316

    6600 and low framerate

    I have created a game that uses Midp 2.0 and it works excellent on many different emulators. When I copied it to my new 6600 the framerate was horrible (5-6 fps). I reduced the game so that it only...
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