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  1. Thread: Menu & focus...

    by ardiri
    Replies
    5
    Views
    5,982

    if you download the .sis file i put the link too,...

    if you download the .sis file i put the link too, you'll also see it nicely gray's out the display of the cube when it is paused.. all compliments of the gui layer. i have not found a problem with my...
  2. Thread: Menu & focus...

    by ardiri
    Replies
    5
    Views
    5,982

    there is a better alternative to the solution...

    there is a better alternative to the solution posted by 'Denever' - i have the pause situation fully functional without over-riding the DynInitMenuPaneL() routine - this is a very clumsy technique to...
  3. Replies
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    7,130

    this is what i have in my event loop: // timer...

    this is what i have in my event loop:

    // timer request has completed, lets post a nilEvent!
    if (iStatus == KErrNone)
    {
        TTime timeA, timeB;...
  4. Replies
    6
    Views
    6,685

    CPU rating/speeds in Series 60

    i have been doing some digging to try and found out what the cpu rating/speed is for devices in the Series 60 family. i saw somewhere that the 92xx devices used 52Mhz ARM9 based cpu's - and, that the...
  5. Thread: pen/key states

    by ardiri
    Replies
    0
    Views
    4,718

    pen/key states

    hi all, this is a pretty interesting issue i am working with.

    i'd like to be able to determine via an API call/whatever what the pen x,y and down states are on symbian. to give you an idea, the...
  6. Replies
    3
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    3,397

    each byte? why not just go through your buffer...

    each byte?

    why not just go through your buffer and cast each character in the buffer to a TInt? this is really a basic C problem, not related to Symbian. HBufC8 and TUint8 are just typedef's.
  7. Replies
    0
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    3,406

    EXEDLL - project sample

    i have been working recently with the 'app' framework and everything works fine (pausing etc, no more crashes/instability) however, it only yields around 12-13 fps when doing full screen blitting of...
  8. Replies
    3
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    6,626

    >> i couldn't find the animation example in the...

    >> i couldn't find the animation example in the series60 sdk

    it seems the series60 sdk shipping with codewarrior doesn't include all the examples.. *grumble*. i'm downloading the 0.9 sdk (for...
  9. Replies
    3
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    6,626

    i couldn't find the animation example in the...

    i couldn't find the animation example in the series60 sdk - something missing maybe? where can i download it?
  10. Replies
    8
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    7,280

    >> The possibility I can think of is you write a...

    >> The possibility I can think of is you write a GUI App which in turn run the exe.

    yes, i found a thread on this after i posted this question - that seems to be the solution *g*
  11. bugreport: Series60_BouncingBall.zip context...

    bugreport:

    Series60_BouncingBall.zip
    context switch of application (push for background) while animation is active causes a System Error: Try again error message (on both emulator and realy 3650...
  12. Replies
    8
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    7,280

    small question is it not possible to run a...

    small question

    is it not possible to run a .exe file from the normal environment? that is, can it be run without using a file explorer. i'm considering converting a .app into a .exe (for speed),...
  13. DirectScreenAccess [S60] - application exit problems

    i have run into a really weird problem, and, i have also verified that it also occurs on the classic "Series60_BouncingBall.zip" demo (that comes with sources). it comes down to the use of the...
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