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  1. Replies
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    RE: KeyPressed on two or more keys

    not all nokia phones can handle simulateous key presses...
    I saw a nokia comment about it in a game programming .pdf document...

    lnx
  2. RE: Game.. memory full error message on V 4.39 and works fine on V 3.16

    has someone access to this resolution?

    thanx

    lnx
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    RE: Loading Images after game has been installed

    you can download images using HTTPConnection...
    then you have 2 possibilities:
    1. download each time the user starts the game...
    2. store downloaded images to RecordStore - the only persistent...
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    RE: Flicker free graphics on 7650

    I have seen only midlets that use FullCanvas to have no problems with flicker-free (fullscreen) graphics. Maybe in FullCanvas implementation they solved this vertical retrace synchronisation...
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    Image heap size & dimensions limit

    1. Does anyone know or is it in specification (or referential MIDP implementation) how much heap I need for loading an png palette based image? For example with image 200x200 pixels (= 40000 bytes...
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    RE: Urgent help (Appliction System Error !)

    I have the same problem...
    I think it is a firmware bug - my fw: 3.16...

    lnx
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    RE: Where can I find Obfuscator for MIDP

    I had the same problem....
    I'm using retroguard (with JBuilder) - and there is one point:
    after obfuscation I must extract the jar file and make preverify of all obfuscated classes! the preverifier...
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    RE: What can be done to decrease JAR size?

    usefull batch png optimizer is Pngcrush (http://pmt.sourceforge.net/pngcrush/).

    it tries to repack image data with different algorithm parameters and can remove all chunks you don't need (text,...
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