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  1. In October 2003, we updated the software and...

    In October 2003, we updated the software and benchmark to version 1.1 and incorporated quite a bit of the earlier feedback we were getting on the test.

    The updated test has seen a drop in the...
  2. dannyc4, thanks for your comments. The...

    dannyc4, thanks for your comments.

    The benchmark actually reflects performance AFTER a lot of effort has gone into optimising the raycasting engine!

    Originally (Spring 2002) the only phones we...
  3. cjard, Very...

    cjard,

    <<Fiddled Performance Scale>>

    Very funny, although from recent feedback on this board I'm more inclined to think Flak-Producing Statistics.

    Quotes of high FPS benchmarks are common...
  4. aehrath, thanks for trying the benchmark... ...

    aehrath, thanks for trying the benchmark...

    <<Benchmark reported 63 fps>>

    Please check paragraph 5 on the benchmark page
    www.abstractworlds.com/strangemaze/index.php?id=bench
    "If you want to...
  5. Psychocrackpot, I'm sorry you're still having...

    Psychocrackpot, I'm sorry you're still having download problems. The server wasn't reinstalled, the mime types are still configured OK. I have now retested the download on 6310i, 3410, 3510i, 7650,...
  6. Sorry, there was a problem with our web-host's...

    Sorry, there was a problem with our web-host's server earlier today, but everything seems fine now - (I've just done a quick download test on my 6310i).

    Please try the game out on your phone...
  7. The ratio between time spent processing and...

    The ratio between time spent processing and rendering really depends on the type and complexity of the game. The extreme example is a 2D chess game where it is the AI processing that takes most of...
  8. Eugene <

    Eugene

    <<That means you will not get more then 5 frames per second on the actual device.>>

    In my humble opinion, speaking as the person who has developed StrangeMaze 3D and has tested and seen...
  9. Hi Eugene

    Hi Eugene

    <<I downloaded your StrangeMaze 3D and tested it on my Nokia 7650 Emulator. It gave me FPS = 100 when I saw no more than 3-4 frames per second actually.>>

    The problem with a lot of...
  10. Here are the latest results for the StrangeMaze...

    Here are the latest results for the StrangeMaze 3D benchmark:

    Phone, game display size, FPS
    Nokia 3650 (colour), 176x144, 100
    Nokia 7650 (colour), 176x144, 100
    Sony-Ericsson P800 (colour),...
  11. Here are the latest results for the StrangeMaze...

    Here are the latest results for the StrangeMaze 3D benchmark:

    Phone, game display size, FPS
    Nokia 3650 (colour), 176x144, 100
    Nokia 7650 (colour), 176x144, 100
    Sony-Ericsson P800...
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    RE: j2me benchmarking tool

    We have released StrangeMaze 3D, a 3D first person maze puzzle racing game, with it's own benchmark built-in. Since the game is standard MIDP 1.0, freely available in trial format, and works on most...
  13. StrangeMaze 3D game benchmark - speed comparison for J2ME phones

    We have just released StrangeMaze 3D, a 3D first person maze puzzle racing game. The game has it's own benchmark built-in. Since the game is standard MIDP 1.0 and works on most Java phones we're...
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    RE: J2ME or WAP

    I must admit that's a question I've been pondering over too, i.e. if you're creating a business app why bother with J2ME when you can have WAP instead?

    WAP's good points in this area include:
    1....
  15. StrangeMaze 3D benchmark - speed comparison for Java phones

    We have just released StrangeMaze 3D, a 3D first person maze puzzle racing game. The game has it's own benchmark built-in. Since the game is standard MIDP 1.0 and works on most Java phones we're...
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    RE: Speed 6310i Emulator vs real Device ?

    Unfortunately, the speed of the 6310i emulator (beta 0.3) seems more dependent on PC speed rather than trying to replicate the speed of the device.

    The Sun emulators give a better representation...
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    RE: version of the phone

    Type:

    *#0000#

    the firmware version should appear at the top, e.g.:

    V 03.06
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    RE: Nokia 7650 & downloading MIDlets OTA

    That's quite impressive that you managed to get it to download using WAP first time, since many networks are still incompatible with midlet OTA downloading.

    If the midlet successfully downloaded...
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    Menu Select button using List object

    I'm using implicit List objects for my game's menu system, with either a single 'Exit' or 'Back' Command added.

    On Siemens (MT50) and Nokia (3410,6310i) phones, a Select command is automatically...
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    RE: Questions about 6310i implementation

    I can answer question 1:

    The 6310i is definitely double buffered. I'm developing a fast action game and I would certainly have noticed if it wasn't double buffered.

    To clarify what double...
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    RE: Nokia 3410 SW versions?

    Are there any release notes available on the web detailing which firmware versions have been released and what was changed or fixed with each release, and reasons why should you upgrade.

    My game...
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    RE: j2ME, java enabled, and the 3410

    Yes this whole buzzword area is confusing.

    The simplest way to break it down is:
    1. Marketing speak
    2. Techie speak

    1. Marketing speak
    To keep things simple for the customer, it generally...
  23. RE: My MIDP WAP Nightmare 3410- Please Help

    &lt;&lt;decent wap gateway&gt;&gt;

    This topic has already been covered in this forum, you could have got your answer by searching on: WAP gateway UK 3410

    Anyway to answer your question...

    I had the same...
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    RE: Java Games For The 3410

    I'm curious. What exactly did the Nokia helpline mean by a Modem upgrade? Is it an upgrade that requires you to send your phone back to Nokia, or is it a firmware upgrade that is available at the...
  25. RE: How to build up a wap server for MIDlet download?

    A useful tool for checking that you have the correct MIME types set up on your server is the web-based header reader at:
    http://www.delorie.com/web/headers.html

    You enter the URL of your WML,...
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