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  1. Replies
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    hum, but from what I read in this forum in...

    hum, but from what I read in this forum in several different threads, drawPixel is not always better than drawImage, I think I saw someone saying that on the 7210 it was much slower...

    And I need...
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    ImmutableImage.decodeImage() is my problem

    hello

    After profiling my game it appears that ImmutableImage.decodeImage() is responsible for 70% of the processor time used by it.

    How can I reduce this? The game is running slowly now, and I...
  3. Replies
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    well, I was using serviceRepaints and I switched...

    well, I was using serviceRepaints and I switched to repaint() (and no callSerially) and it works quite faster now... I still need to test it carefully, but I think I'll stick with it!


    Thanks for...
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    I'm having the same problems as all the others...

    I'm having the same problems as all the others and from my experience it is not a memory problem.
    I controlled the flow of memory and it just crashes when I try to load a 600 bytes image when I have...
  5. Thread: Debugging!

    by rmmc
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    Debugging!

    How can I debug my apps? I want to be able to use at least a printf-like kind of debugging... how can I do it?
    Is it possible to debug decently with VC6? (I'm not using it, but if there's no other...
  6. Animation server, direct display memory or simple app?

    Hello

    I'm now diving into Symbian OS (with C++) and my objective is to make a simple game, something like platform game (1 level, no scrolling thing, just a picture that moves through the screen,...
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    RE: Simple begginer's question

    thanks!
    It worked!
  8. Replies
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    Simple begginer's question

    Hello

    I know people have succeded in using VS .net to program for the Symbian OS, could someone tell me how?

    I'm starting now in Symbian programming, and I have no clue where to start, I want...
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